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128
LordHolyKnight

NA - Updated 5 months ago

Most Played Gods
Season 11
Charybdis
Hunter
0 KDA
0 / 2 / 0
0 - 1 (0%)
6m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
2
Assists
0
Farming
GPM
623
Gold
3,736
Minion Damage
23,720
Minion Kills
44
Damage
Player
2,536
Team Healing
0
Self Healing
1,521
Inhand
1,859
Mitigated
1,431
Taken
4,465

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
6m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
3,736
gold
623
gpm
0
kills
2
deaths
0
assists
2,536
damage
423
dpm
1,859
in hand
4,465
taken
1,431
mitigated
0
healing
1,521
self healing
44
Minion Kills
23,720
Minion Damage
1
losses
Recently Played
October 6th - November 5th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 5 months ago
6m
0 MMR
-58 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 2 / 0
0 KDA
Charybdis
Level 7 / 3,736G
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.