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120
Satin_Senpai

Unknown - Updated 2 months ago

Most Played Gods
Season 11
Fenrir
Assassin
0.5 KDA
1 / 4 / 2
1 - 0 (100%)
9m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
0.5
Kills
1
Deaths
4
Assists
2
Farming
GPM
535
Gold
4,814
Minion Damage
4,829
Minion Kills
8
Damage
Player
2,413
Team Healing
89
Self Healing
776
Inhand
589
Mitigated
4,054
Taken
7,224

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,524 MMR
Bronze III

Bronze III

18 / 100
9m
playtime
100%
Win/Loss Ratio
0.5
kda
1
wins
4,814
gold
535
gpm
1
kills
4
deaths
2
assists
2,413
damage
268
dpm
589
in hand
7,224
taken
4,054
mitigated
89
healing
776
self healing
8
Minion Kills
4,829
Minion Damage
 
losses
Recently Played
December 12th - January 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 9 months ago
9m
+24 MMR
+192 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 4 / 2
0.5 KDA
Fenrir
Level 8 / 4,814G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.