Player Avatar
135
LordeMath

NA - Updated 6 months ago

Most Played Gods
Season 11
Bastet
Assassin
0.25 KDA
1 / 4 / 0
0 - 1 (0%)
13m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.25
Kills
1
Deaths
4
Assists
0
Farming
GPM
471
Gold
6,121
Minion Damage
31,883
Minion Kills
59
Damage
Player
2,757
Team Healing
0
Self Healing
1,028
Inhand
656
Mitigated
4,451
Taken
11,251

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,454 MMR
Bronze III

Bronze III

0 / 100
13m
playtime
0%
Win/Loss Ratio
0.25
kda
 
wins
6,121
gold
471
gpm
1
kills
4
deaths
0
assists
2,757
damage
212
dpm
656
in hand
11,251
taken
4,451
mitigated
0
healing
1,028
self healing
59
Minion Kills
31,883
Minion Damage
1
losses
Recently Played
June 22nd - July 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 6 months ago
13m
-46 MMR
-221 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 4 / 0
0.25 KDA
Bastet
Level 11 / 6,121G
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration