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138
The0HolyTaco

Unknown - Updated 2 days ago

Most Played Gods
Season 11
Aphrodite
Mage
0.2 KDA
0 / 5 / 2
0 - 1 (0%)
13m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.2
Kills
0
Deaths
5
Assists
2
Farming
GPM
630
Gold
8,190
Minion Damage
9,169
Minion Kills
28
Damage
Player
4,373
Team Healing
2,635
Self Healing
2,881
Inhand
260
Mitigated
4,865
Taken
10,929

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,447 MMR
Bronze III

Bronze III

0 / 100
13m
playtime
0%
Win/Loss Ratio
0.2
kda
 
wins
8,190
gold
630
gpm
0
kills
5
deaths
2
assists
4,373
damage
336
dpm
260
in hand
10,929
taken
4,865
mitigated
2,635
healing
2,881
self healing
28
Minion Kills
9,169
Minion Damage
1
losses
Recently Played
October 23rd - November 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
13m
-53 MMR
-204 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 5 / 2
0.2 KDA
Aphrodite
Level 14 / 8,190G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power