Player Avatar
69
FilthyGlocks

NA - Updated 5 months ago

Most Played Gods
Season 11
Sobek
Guardian
0.5 KDA
0 / 0 / 1
0 - 1 (0%)
12m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
Infinity
Kills
0
Deaths
0
Assists
1
Farming
GPM
561
Gold
6,730
Minion Damage
3,426
Minion Kills
5
Damage
Player
1,171
Team Healing
0
Self Healing
1,049
Inhand
57
Mitigated
4,720
Taken
7,707

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,443 MMR
Bronze III

Bronze III

0 / 100
12m
playtime
0%
Win/Loss Ratio
 
wins
6,730
gold
561
gpm
0
kills
0
deaths
1
assists
1,171
damage
97.58
dpm
57
in hand
7,707
taken
4,720
mitigated
0
healing
1,049
self healing
5
Minion Kills
3,426
Minion Damage
1
losses
Recently Played
August 20th - September 19th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
12m
-57 MMR
-187 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 0 / 1
0.5 KDA
Sobek
Level 10 / 6,730G
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.