Player Avatar
107
Playboi__Jay__

NA-West - Updated 5 months ago

Most Played Gods
Season 11
Ra
Mage
4 KDA
4 / 2 / 8
1 - 0 (100%)
14m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
4
Kills
4
Deaths
2
Assists
8
Farming
GPM
753
Gold
10,548
Minion Damage
25,004
Minion Kills
51
Damage
Player
10,204
Team Healing
1,066
Self Healing
2,460
Inhand
1,327
Mitigated
3,583
Taken
9,165

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,539 MMR
Bronze III

Bronze III

36 / 100
14m
playtime
100%
Win/Loss Ratio
4
kda
1
wins
10,548
gold
753
gpm
4
kills
2
deaths
8
assists
10,204
damage
729
dpm
1,327
in hand
9,165
taken
3,583
mitigated
1,066
healing
2,460
self healing
51
Minion Kills
25,004
Minion Damage
 
losses
Recently Played
November 22nd - December 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 9 months ago
14m
+39 MMR
+129 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Heavenly Wings

Heavenly Wings

Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

4 / 2 / 8
4 KDA
Ra
Level 15 / 10,548G
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.