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87
smasherbro_

NA - Updated 5 months ago

Most Played Gods
Season 11
Hachiman
Hunter
0.13 KDA
0 / 4 / 1
0 - 1 (0%)
19m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.13
Kills
0
Deaths
4
Assists
1
Farming
GPM
426
Gold
8,097
Minion Damage
41,814
Minion Kills
73
Damage
Player
3,666
Team Healing
260
Self Healing
2,975
Inhand
1,337
Mitigated
4,044
Taken
13,733

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,454 MMR
Bronze III

Bronze III

0 / 100
19m
playtime
0%
Win/Loss Ratio
0.13
kda
 
wins
8,097
gold
426
gpm
0
kills
4
deaths
1
assists
3,666
damage
193
dpm
1,337
in hand
13,733
taken
4,044
mitigated
260
healing
2,975
self healing
73
Minion Kills
41,814
Minion Damage
1
losses
Recently Played
December 24th - January 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 5 months ago
19m
-46 MMR
-220 SR
View Match
Cloak of the Ascetic

Cloak of the Ascetic

Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 25 + 3.5% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.

Sundering Blast

Sundering Blast

Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 7.5% of their Max Health as True Damage and reducing any active shields by 75%. Targets hit take 7.5% increased damage for 5s. This relic has 2 charges. Cooldown - 110s.

0 / 4 / 1
0.13 KDA
Hachiman
Level 14 / 8,097G
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.