Player Avatar
108
KGB_CooKiey

NA-West - Updated 10 months ago

Most Played Gods
Season 11
Baron Samedi
Mage
0.8 KDA
2 / 5 / 4
0 - 1 (0%)
20m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.8
Kills
2
Deaths
5
Assists
4
Farming
GPM
618
Gold
12,360
Minion Damage
22,891
Minion Kills
55
Damage
Player
13,888
Team Healing
2,302
Self Healing
6,457
Inhand
1,243
Mitigated
12,806
Taken
20,973

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze III

Bronze III

0 / 100
20m
playtime
0%
Win/Loss Ratio
0.8
kda
 
wins
12,360
gold
618
gpm
2
kills
5
deaths
4
assists
13,888
damage
694
dpm
1,243
in hand
20,973
taken
12,806
mitigated
2,302
healing
6,457
self healing
55
Minion Kills
22,891
Minion Damage
1
losses
Recently Played
December 12th - January 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 year ago
20m
-59 MMR
-149 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 5 / 4
0.8 KDA
Baron Samedi
Level 18 / 12,360G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.