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137
GrislyAtrophy

Unknown - Updated 1 month ago

Most Played Gods
Season 11
Fenrir
Assassin
0 KDA
0 / 8 / 0
0 - 1 (0%)
8m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
8
Assists
0
Farming
GPM
744
Gold
5,950
Minion Damage
19,108
Minion Kills
36
Damage
Player
1,407
Team Healing
0
Self Healing
709
Inhand
284
Mitigated
4,751
Taken
9,541

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
8m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
5,950
gold
744
gpm
0
kills
8
deaths
0
assists
1,407
damage
176
dpm
284
in hand
9,541
taken
4,751
mitigated
0
healing
709
self healing
36
Minion Kills
19,108
Minion Damage
1
losses
Recently Played
October 25th - November 24th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 1 month ago
8m
0 MMR
-139 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 8 / 0
0 KDA
Fenrir
Level 9 / 5,950G
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.