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149
ArchAngelNugs

EU - Updated 5 days ago

Most Played Gods
Season 11
Khepri
Guardian
1 KDA
2 / 2 / 0
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
1
Kills
2
Deaths
2
Assists
0
Farming
GPM
675
Gold
6,754
Minion Damage
10,361
Minion Kills
26
Damage
Player
3,704
Team Healing
0
Self Healing
1,646
Inhand
462
Mitigated
12,575
Taken
12,007

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
1
kda
 
wins
6,754
gold
675
gpm
2
kills
2
deaths
0
assists
3,704
damage
370
dpm
462
in hand
12,007
taken
12,575
mitigated
0
healing
1,646
self healing
26
Minion Kills
10,361
Minion Damage
1
losses
Recently Played
April 10th - May 10th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 3 months ago
10m
-59 MMR
-68 SR
View Match
Sundering Spear

Sundering Spear

Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s. This relic has 2 charges. Cooldown - 130s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

2 / 2 / 0
1 KDA
Khepri
Level 11 / 6,754G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.