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TheTipsyGamerOG

NA - Updated 2 months ago

Most Played Gods
Season 11
Skadi
Hunter
0.1 KDA
0 / 5 / 1
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.1
Kills
0
Deaths
5
Assists
1
Farming
GPM
679
Gold
6,794
Minion Damage
19,191
Minion Kills
51
Damage
Player
4,781
Team Healing
0
Self Healing
1,408
Inhand
1,475
Mitigated
3,187
Taken
9,018

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,467 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.1
kda
 
wins
6,794
gold
679
gpm
0
kills
5
deaths
1
assists
4,781
damage
478
dpm
1,475
in hand
9,018
taken
3,187
mitigated
0
healing
1,408
self healing
51
Minion Kills
19,191
Minion Damage
1
losses
Recently Played
August 31st - September 30th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
10m
-33 MMR
-91 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Wing Shard

Wing Shard

Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 5s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.

0 / 5 / 1
0.1 KDA
Skadi
Level 12 / 6,794G
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.