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171
ahmar

NA - Updated 2 months ago

Most Played Gods
Season 11
Aphrodite
Mage
10.5 KDA
5 / 0 / 11
1 - 0 (100%)
11m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
5
Deaths
0
Assists
11
Farming
GPM
915
Gold
10,064
Minion Damage
22,057
Minion Kills
42
Damage
Player
8,821
Team Healing
7,371
Self Healing
3,601
Inhand
736
Mitigated
2,220
Taken
4,775

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,552 MMR
Bronze III

Bronze III

38 / 100
11m
playtime
100%
Win/Loss Ratio
1
wins
10,064
gold
915
gpm
5
kills
0
deaths
11
assists
8,821
damage
802
dpm
736
in hand
4,775
taken
2,220
mitigated
7,371
healing
3,601
self healing
42
Minion Kills
22,057
Minion Damage
 
losses
Recently Played
October 23rd - November 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
11m
+52 MMR
+11 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

5 / 0 / 11
10.5 KDA
Aphrodite
Level 16 / 10,064G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana