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66
Lord_Haze19

NA-West - Updated 1 month ago

Most Played Gods
Season 11
Anubis
Mage
0.38 KDA
1 / 4 / 1
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.38
Kills
1
Deaths
4
Assists
1
Farming
GPM
902
Gold
9,021
Minion Damage
35,364
Minion Kills
108
Damage
Player
4,656
Team Healing
0
Self Healing
2,148
Inhand
92
Mitigated
5,020
Taken
9,015

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.38
kda
 
wins
9,021
gold
902
gpm
1
kills
4
deaths
1
assists
4,656
damage
466
dpm
92
in hand
9,015
taken
5,020
mitigated
0
healing
2,148
self healing
108
Minion Kills
35,364
Minion Damage
1
losses
Recently Played
August 29th - September 28th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 5 months ago
10m
-100 MMR
-215 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vision Shard

Vision Shard

Using this item places a ward that lasts 90 seconds. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.

1 / 4 / 1
0.38 KDA
Anubis
Level 14 / 9,021G
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.