Player Avatar
122
alovel

EU - Updated 1 month ago

Most Played Gods
Season 11
Cerberus
Guardian
2 KDA
1 / 0 / 2
1 - 0 (100%)
6m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
1
Deaths
0
Assists
2
Farming
GPM
930
Gold
5,577
Minion Damage
6,405
Minion Kills
31
Damage
Player
2,378
Team Healing
0
Self Healing
1,478
Inhand
27
Mitigated
1,687
Taken
2,678

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,522 MMR
Bronze III

Bronze III

19 / 100
6m
playtime
100%
Win/Loss Ratio
1
wins
5,577
gold
930
gpm
1
kills
0
deaths
2
assists
2,378
damage
396
dpm
27
in hand
2,678
taken
1,687
mitigated
0
healing
1,478
self healing
31
Minion Kills
6,405
Minion Damage
 
losses
Recently Played
August 29th - September 28th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 month ago
6m
+22 MMR
+197 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 0 / 2
2 KDA
Cerberus
Level 10 / 5,577G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5