Player Avatar
105
robertus777

EU - Updated 8 months ago

Most Played Gods
Season 11
Poseidon
Mage
0.5 KDA
0 / 3 / 3
1 - 0 (100%)
19m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
0.5
Kills
0
Deaths
3
Assists
3
Farming
GPM
629
Gold
11,956
Minion Damage
56,218
Minion Kills
87
Damage
Player
6,115
Team Healing
0
Self Healing
1,804
Inhand
854
Mitigated
4,359
Taken
10,858

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,560 MMR
Bronze III

Bronze III

37 / 100
19m
playtime
100%
Win/Loss Ratio
0.5
kda
1
wins
11,956
gold
629
gpm
0
kills
3
deaths
3
assists
6,115
damage
322
dpm
854
in hand
10,858
taken
4,359
mitigated
0
healing
1,804
self healing
87
Minion Kills
56,218
Minion Damage
 
losses
Recently Played
October 27th - November 26th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
19m
+60 MMR
+248 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 3 / 3
0.5 KDA
Poseidon
Level 17 / 11,956G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5