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WakeUpYouDied

EU - Updated 1 year ago

Most Played Gods
Season 11
Ah Puch
Mage
0.18 KDA
0 / 11 / 4
0 - 1 (0%)
13m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.18
Kills
0
Deaths
11
Assists
4
Farming
GPM
638
Gold
8,294
Minion Damage
14,010
Minion Kills
26
Damage
Player
6,803
Team Healing
0
Self Healing
577
Inhand
141
Mitigated
5,994
Taken
14,435

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,491 MMR
Bronze III

Bronze III

0 / 100
13m
playtime
0%
Win/Loss Ratio
0.18
kda
 
wins
8,294
gold
638
gpm
0
kills
11
deaths
4
assists
6,803
damage
523
dpm
141
in hand
14,435
taken
5,994
mitigated
0
healing
577
self healing
26
Minion Kills
14,010
Minion Damage
1
losses
Recently Played
December 10th - January 9th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 year ago
13m
-9 MMR
-293 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 11 / 4
0.18 KDA
Ah Puch
Level 11 / 8,294G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.