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152
xX0M4RXx

EU - Updated 8 months ago

Most Played Gods
Season 11
Sobek
Guardian
8 KDA
2 / 0 / 12
1 - 0 (100%)
12m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
2
Deaths
0
Assists
12
Farming
GPM
747
Gold
8,964
Minion Damage
16,229
Minion Kills
17
Damage
Player
4,877
Team Healing
0
Self Healing
3,209
Inhand
531
Mitigated
13,296
Taken
11,729

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,518 MMR
Bronze III

Bronze III

35 / 100
12m
playtime
100%
Win/Loss Ratio
1
wins
8,964
gold
747
gpm
2
kills
0
deaths
12
assists
4,877
damage
406
dpm
531
in hand
11,729
taken
13,296
mitigated
0
healing
3,209
self healing
17
Minion Kills
16,229
Minion Damage
 
losses
Recently Played
December 1st - December 31st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 8 months ago
12m
+18 MMR
+245 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Heavenly Wings

Heavenly Wings

Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 0 / 12
8 KDA
Sobek
Level 15 / 8,964G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.