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178
Dügan16

NA - Updated 18 hours ago

Most Played Gods
Season 11
Ah Puch
Mage
2 KDA
4 / 2 / 0
1 - 0 (100%)
9m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2
Kills
4
Deaths
2
Assists
0
Farming
GPM
1091
Gold
9,820
Minion Damage
35,267
Minion Kills
82
Damage
Player
10,039
Team Healing
0
Self Healing
1,115
Inhand
1,174
Mitigated
3,146
Taken
7,079

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,561 MMR
Bronze III

Bronze III

38 / 100
9m
playtime
100%
Win/Loss Ratio
2
kda
1
wins
9,820
gold
1,091
gpm
4
kills
2
deaths
0
assists
10,039
damage
1,115
dpm
1,174
in hand
7,079
taken
3,146
mitigated
0
healing
1,115
self healing
82
Minion Kills
35,267
Minion Damage
 
losses
Recently Played
April 13th - May 13th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 1 month ago
9m
+61 MMR
+192 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 8 + 2% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

4 / 2 / 0
2 KDA
Ah Puch
Level 14 / 9,820G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health