Player Avatar
140
syckmypunny

EU - Updated 10 months ago

Most Played Gods
Season 11
Kuzenbo
Guardian
0.67 KDA
1 / 3 / 2
0 - 1 (0%)
11m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.67
Kills
1
Deaths
3
Assists
2
Farming
GPM
705
Gold
7,750
Minion Damage
16,323
Minion Kills
28
Damage
Player
5,351
Team Healing
0
Self Healing
845
Inhand
1,696
Mitigated
16,843
Taken
12,876

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,439 MMR
Bronze III

Bronze III

0 / 100
11m
playtime
0%
Win/Loss Ratio
0.67
kda
 
wins
7,750
gold
705
gpm
1
kills
3
deaths
2
assists
5,351
damage
486
dpm
1,696
in hand
12,876
taken
16,843
mitigated
0
healing
845
self healing
28
Minion Kills
16,323
Minion Damage
1
losses
Recently Played
October 16th - November 15th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
11m
-61 MMR
-202 SR
View Match
Shield of Thorns

Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 85 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vision Shard

Vision Shard

Using this item places a ward that lasts 90 seconds. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.

1 / 3 / 2
0.67 KDA
Kuzenbo
Level 13 / 7,750G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.