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155
Wurdge

NA - Updated 4 months ago

Most Played Gods
Season 11
Cerberus
Guardian
7.5 KDA
2 / 1 / 11
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
7.5
Kills
2
Deaths
1
Assists
11
Farming
GPM
879
Gold
8,794
Minion Damage
16,604
Minion Kills
45
Damage
Player
8,468
Team Healing
0
Self Healing
4,493
Inhand
625
Mitigated
11,072
Taken
12,721

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,548 MMR
Bronze III

Bronze III

38 / 100
10m
playtime
100%
Win/Loss Ratio
7.5
kda
1
wins
8,794
gold
879
gpm
2
kills
1
deaths
11
assists
8,468
damage
847
dpm
625
in hand
12,721
taken
11,072
mitigated
0
healing
4,493
self healing
45
Minion Kills
16,604
Minion Damage
 
losses
Recently Played
December 12th - January 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
10m
+48 MMR
+237 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sundering Spear

Sundering Spear

Fire a bolt that travels 70 units, stopping on first god hit dealing 5% of their Max Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s. This relic has 2 charges. Cooldown - 130s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 1 / 11
7.5 KDA
Cerberus
Level 14 / 8,794G
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.