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178
Norwhal

NA - Updated 2 days ago

Most Played Gods
Season 11
Shiva
Warrior
6.5 KDA
5 / 1 / 3
1 - 0 (100%)
11m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
6.5
Kills
5
Deaths
1
Assists
3
Farming
GPM
831
Gold
9,138
Minion Damage
30,827
Minion Kills
54
Damage
Player
6,510
Team Healing
654
Self Healing
2,051
Inhand
1,208
Mitigated
11,674
Taken
12,226

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,539 MMR
Bronze III

Bronze III

36 / 100
11m
playtime
100%
Win/Loss Ratio
6.5
kda
1
wins
9,138
gold
831
gpm
5
kills
1
deaths
3
assists
6,510
damage
592
dpm
1,208
in hand
12,226
taken
11,674
mitigated
654
healing
2,051
self healing
54
Minion Kills
30,827
Minion Damage
 
losses
Recently Played
April 21st - May 21st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 month ago
11m
+39 MMR
+11 SR
View Match
Greater Horrific Emblem

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

5 / 1 / 3
6.5 KDA
Shiva
Level 14 / 9,138G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5