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47
FriendlyJ3ster

NA - Updated 4 days ago

Most Played Gods
Season 11
Sun Wukong
Warrior
3 KDA
3 / 0 / 0
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
3
Deaths
0
Assists
0
Farming
GPM
640
Gold
6,404
Minion Damage
37,193
Minion Kills
78
Damage
Player
8,053
Team Healing
0
Self Healing
3,470
Inhand
1,508
Mitigated
6,215
Taken
10,645

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,600 MMR
Bronze III

Bronze III

37 / 100
10m
playtime
100%
Win/Loss Ratio
1
wins
6,404
gold
640
gpm
3
kills
0
deaths
0
assists
8,053
damage
805
dpm
1,508
in hand
10,645
taken
6,215
mitigated
0
healing
3,470
self healing
78
Minion Kills
37,193
Minion Damage
 
losses
Recently Played
October 15th - November 14th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 6 months ago
10m
+100 MMR
+119 SR
View Match
Greater Teleport Fragment

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

3 / 0 / 0
3 KDA
Sun Wukong
Level 11 / 6,404G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.