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127
CornRake

NA-West - Updated 2 months ago

Most Played Gods
Season 11
Cu Chulainn
Warrior
2 KDA
2 / 0 / 0
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
2
Deaths
0
Assists
0
Farming
GPM
709
Gold
7,087
Minion Damage
51,653
Minion Kills
104
Damage
Player
6,666
Team Healing
0
Self Healing
3,033
Inhand
1,854
Mitigated
6,910
Taken
7,761

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,547 MMR
Bronze III

Bronze III

37 / 100
10m
playtime
100%
Win/Loss Ratio
1
wins
7,087
gold
709
gpm
2
kills
0
deaths
0
assists
6,666
damage
667
dpm
1,854
in hand
7,761
taken
6,910
mitigated
0
healing
3,033
self healing
104
Minion Kills
51,653
Minion Damage
 
losses
Recently Played
May 8th - June 7th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 2 months ago
10m
+47 MMR
+252 SR
View Match
Teleport Fragment

Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

2 / 0 / 0
2 KDA
Cu Chulainn
Level 12 / 7,087G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5