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105
Davicito33

EU - Updated 7 months ago

Most Played Gods
Season 11
Agni
Mage
1 KDA
1 / 1 / 0
0 - 1 (0%)
6m
Cthulhu
Guardian
1.75 KDA
4 / 4 / 6
0 - 1 (0%)
25m
Player Stats
Totals
Matches
Played
2
Won
0
Lost
2
Player Kills
KDA
1.6
Kills
5
Deaths
5
Assists
6
Farming
GPM
669
Gold
20,730
Minion Damage
63,184
Minion Kills
119
Damage
Player
33,931
Team Healing
1,415
Self Healing
8,237
Inhand
1,573
Mitigated
49,928
Taken
40,897

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,444 MMR
Bronze IV

Bronze IV

66 / 100
25m
playtime
0%
Win/Loss Ratio
1.75
kda
 
wins
16,513
gold
661
gpm
4
kills
4
deaths
6
assists
32,169
damage
1,287
dpm
1,397
in hand
37,127
taken
48,868
mitigated
1,415
healing
7,233
self healing
63
Minion Kills
37,097
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
6m
playtime
0%
Win/Loss Ratio
1
kda
 
wins
4,217
gold
703
gpm
1
kills
1
deaths
0
assists
1,762
damage
294
dpm
176
in hand
3,770
taken
1,060
mitigated
0
healing
1,004
self healing
56
Minion Kills
26,087
Minion Damage
1
losses
Recently Played
October 24th - November 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 7 months ago
6m
0 MMR
-44 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 1 / 0
1 KDA
Agni
Level 8 / 4,217G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ranked: Joust - 9 months ago
25m
-56 MMR
-271 SR
View Match
Phantom Shell

Phantom Shell

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Emblem of Increasing Peril

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

4 / 4 / 6
1.75 KDA
Cthulhu
Level 20 / 16,513G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.