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145
Nikodeamus

Unknown - Updated 1 day ago

Most Played Gods
Season 11
Bacchus
Guardian
0.33 KDA
0 / 3 / 2
0 - 1 (0%)
12m
Cthulhu
Guardian
0.71 KDA
3 / 7 / 4
0 - 1 (0%)
16m
Player Stats
Totals
Matches
Played
2
Won
0
Lost
2
Player Kills
KDA
0.6
Kills
3
Deaths
10
Assists
6
Farming
GPM
577
Gold
16,162
Minion Damage
39,539
Minion Kills
51
Damage
Player
16,314
Team Healing
276
Self Healing
6,938
Inhand
1,085
Mitigated
49,652
Taken
40,285

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze V

Bronze V

60 / 100
16m
playtime
0%
Win/Loss Ratio
0.71
kda
 
wins
10,907
gold
682
gpm
3
kills
7
deaths
4
assists
12,526
damage
783
dpm
384
in hand
30,907
taken
43,112
mitigated
276
healing
4,870
self healing
36
Minion Kills
27,475
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,453 MMR
Bronze III

Bronze III

0 / 100
12m
playtime
0%
Win/Loss Ratio
0.33
kda
 
wins
5,255
gold
438
gpm
0
kills
3
deaths
2
assists
3,788
damage
316
dpm
701
in hand
9,378
taken
6,540
mitigated
0
healing
2,068
self healing
15
Minion Kills
12,064
Minion Damage
1
losses
Recently Played
October 23rd - November 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 3 months ago
12m
-47 MMR
-91 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 3 / 2
0.33 KDA
Bacchus
Level 7 / 5,255G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ranked: Joust - 6 months ago
16m
-59 MMR
-47 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

3 / 7 / 4
0.71 KDA
Cthulhu
Level 15 / 10,907G
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.