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2 days ago
31
Patch 6.3
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Dignitaѕ - NA

An easy guide for Da Ji - The Nine-Tailed Fox

If you have questions or need help you can find me on Twitter.com/IzanamiGG or on Discord at Izanami#5099

Main Build
Build Section
Notes

Normal Jungle Start.

Last items you can swap out for whatever you want. If you're looking to be a little more tanky you can grab a Spirit Robe or Mantle. Bloodforge is a good power spike and you get the shield if you kill an enemy which helps if you're in a bind and don't have an escape. It may provide you with a little more time for Trickster Spirit (Ability 3) to come off of cooldown.

Start With:
Assassin's Blessing

Assassin's Blessing

+35% Bonus Damage vs. Jungle Monsters +7% Health Restored on Killing a Jungle Monster +20 Mana Restored On Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Mace

Mace

+15
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Finished Build
The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Defensive Builds
Notes

You can swap out magical defense of course depending on the enemy comp. Whether they're CC heavy or have healing. Opt for a pestilence/mantle/magi cloak.

Same w/ physical comp. Grab a brawlers and even a toxic blade can work.

Against Magical
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Ancile

Ancile

+40
Physical Power
+50
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+35
Physical Power
+15
Physical Protection

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +35 Magical Protections and +35 Physical Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Against Physical
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+35
Physical Power
+15
Physical Protection

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +35 Magical Protections and +35 Physical Protections.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Leveling Order
Skills Section
Untitled Skill Leveling
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Casual Leveling Order
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Matchups
Gods Section
Strong Against
Baron SamediZeusNeithAh Puch
Notes

Most squishy Gods w/ little to no escape usually get 1/2 shot late game by a Da Ji.

Weak Against
HelGebChironChang'eRavana
Notes

Cleanses and CC immunity in natural abilities make Da Ji's ult almost useless.

Is Good With
AphroditeNoxAresThe Morrigan
Notes

When Da Ji pulls w/ ult Nox can silence them out of all escapes as well as Shadow Lock (Ability 1) them in place for 2 seconds. Aphro can use her BackOff (Ability 2) as soon as Da Ji teleports to an enemy to give her help in bursting down a target as well as keeping her healed and alive to leave. Ares and The Morrigan are good to help burn beads for her Ultimate.