6 days ago
20
Patch 7.7
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Fluffy Dragons - NA

As of writing this guide, I have a 73% win rate on Da Ji this season (mostly solo queue), and I'll show you my usual build + tips and tricks.

(my winrate keeps going down, pls buff da ji thx)

Feel free to say hi if you see me in game! I am very lonely :(

Important stuff is Highlighted


Changelog:

September 6th, 2020

Minor changes

September 3rd, 2020

Additional Items - Removed Serrated Edge (what was i thinking lol)

How to Level Da Ji - Updated Tricks and Tips Section

Other minor changes

The Build
Build Section
Starter Non-Conquest
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Mace

Mace

+15
Physical Power

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Notes

(Section Updated on September 3rd, 2020)

Buy pots if you are in any game mode that is not arena, I usually get 1 health + 2 multi.

Again, please do not buy potions in arena.

Starter Conquest
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+15
Physical Power

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Hand of the Gods

Hand of the Gods

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Build These Items
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Transcendence

Transcendence

+35
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Notes

(Section Updated on September 6th, 2020)

Finish boots before crusher.

Transcendence is only recommended if you're doing extremely well or if you are playing conquest. Otherwise, skip transcendence and go straight to hydra's. Even if I'm 9/0 by 5 minutes, I'll usually just stick with hydra's and skip transcendence altogether when I'm not playing conquest.

Relics are Beads and Blink every game, no exception.

Disclaimer: I have not purchased Aegis on any god in the last 6 years because it is cringe.

I also haven't purchased Jotunn's in the last 6 years either :shrug:

Additional Items
Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+40
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Ancile

Ancile

+40
Physical Power
+50
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Notes

(Section Updated on September 6th, 2020)

Use your own judgement here. These items can be built anywhere in the build, however, I strongly recommend building Boots, Crusher, and Hydra's Lament before anything else.

My usual build ends with Arondight and Titan's (after selling boots), order depends on what I'm feeling. Arondight is more of a win-more item, and I'll get it if I'm going for multi-kills, and Titan's is pretty good against protection heavy teams.

You can also just look at my match history for my build, since I mostly just play Da Ji anyways lol.

How to level Da Ji
Skills Section
Not Conquest
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Conquest
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

(Section Updated on September 3rd, 2020)

Leveling Da Ji's ultimate kinda sucks as it doesn't really do that much damage considering that 90% of the time, it's going to get cleansed by beads. So when you level it, all you get is the extra 10 damage per chain shot (wow). However, if you have a teammate who is a good beads burner, (someone like Ares), it is usually better to level the 4 instead of the 3 at level 13+.

If you noticed in the conquest build, I recommend getting the 2 at level 3 instead of your 1. Why is this? At level 1, the 2 has a base damage of 15x4, making it one of the worst level 1 skills in the game. At every level up, however, the additional damage is 25x4, or 100 damage per level, making it one of the best abilities in the game. When you level your 1, you gain 60 damage per level, or 60+your auto-attack damage (50) = 110 at level 1, as your 1 resets your auto-attack animation allowing for an extra auto-attack(more on this on the next section). The reasoning behind getting only an additional 100 damage over 110 damage at level 3 is that instead of having to use both the 2 and the 1 on a camp, you can save mana by only having to use the 2, the 2 is also an aoe compared to the 1, the 2 murders camps at level 2 where it can't even do half of a small harpy's health bar at level 1, and it's easier to secure a kill with it as you get a 40% movement speed buff when it is in use. My level 3 gank combo usually consists of blink, auto (if you blinked right on top of them), 2, auto, 3, which can usually secure a kill on someone who is under half health. Typically, ganking is best done at level 4 or above, as you will then have access to all of your basic abilities.

The most important ability on da ji is her 1, even though the 2 does more damage, as her 1 allows you to auto-attack instantly, also known as an auto-attack cancel, after activating it. For example, a typical gank goes 3, auto-attack, 1, and then auto-attack again instantly, 2, auto-attack again. You can cancel the 2 after hitting four times to auto-attack instantly instead of waiting for the animation to end which you should do if that if you are confident in performing the move, do not do this if you are not super confident in your ability to pull it off. Crusher and heartseeker will apply their passives many times, and hydra's lament will activate at least 3 times, with your 3, your 1, and your 2. This is insane single-target damage, making her one of the best gods for killing mages and hunters (warning, this combo is not great on anybody who has over 150 physical defense because you'll deal like 5 damage to them, da ji is pretty bad against tanky warriors/guardians, until you get heartseeker and/or titan's which makes her ok). The 3, auto, 1, auto, 2 combo should happen in less than a second, and if you're really far ahead, it can kill any unlucky mage in your sight almost instantly.

Another trick that nobody knows is that when you are using your ultimate, the split second that you are still on the ground before the animation of going up on your tower is another auto-attack cancel opportunity. So, if you ult right on top of an enemy god, you can actually get an extra (hydra buffed) auto-attack off on them before you get into the air.

An extremely useful trick that people who have mastered auto-attack cancelling can try is spinning the camera. Pretty clear what is is, just spin your camera after you have selected your target with the 3, and during the teleport animation. You will hopefully land somewhere to the side or behind the target god. Make sure you are able to auto-attack immediately after teleporting as usual with precise wasd commands. This trick is somewhat difficult, however, it is very good for body-blocking.

I use normal cast for the 3, and instant cast for the 1,2, and the 4.

Some Other Gods
Gods Section
Avoid All of These Gods
TyrNikeArtioAthenaAthenaAthenaGaneshaGaneshaGaneshaGebKhepriKumbhakarnaKumbhakarnaKumbhakarnaKuzenboKuzenboSylvanusTerraXing TianYemojaYmirYmirNoxNoxNoxBellona
Notes

(Section Updated on September 3rd, 2020)

Do not engage on these gods, only go on them or gods near them after the fight has started and their cc abilities are down. The gods listed multiple times are just for emphasis.

Generally, Da Ji is not the optimal teamfight starter, her main role is to go on targets that have already used their escape abilities and/or cc abilities, and finish them off. If you have your ultimate, you can start a teamfight, which I typically do on a target that I am sure about, but it's still better to join the fight after it's started.

Ganesha/Nox silences are a death sentence for da ji as your ultimate is your panic button. The ultimate lets you wait for your team to come over, buy time for your abilities to come back up, or act as a jump if you instantly chain any nearby enemy god and/or jump off. If you're silenced, you can't really do any of that unless you want to pop purification beads and then ult.

A lot of other gods should be on here, but I'm too lazy to add them. However, using your big brain, you should be able to figure out when and where to engage. ex. don't go on Nu Wa if she hasn't used her minions/invisibility circle, don't go on Isis if she still has her stun/silence, etc.

Easy Kills
Ah PuchDiscordiaJanusKukulkanNu WaOlorunRaRaijinSolZeusAh Muzen CabArtemisJing WeiNeith
Notes

(Section Updated on September 3rd, 2020)

Again, use your brain. A lot of these gods require setup. Discordia is only easy if her invisibility is down (watch out for the apple). Neith is easy if her backflip is down for any reason. Otherwise, you should blink next to Neith, auto attack, 1, auto attack, then teleport to her after she backflips with your 3. This applies to most gods that have jumps/dashes. Zeus can kill you pretty quickly with his ultimate. Kulkulkan can purge the slow on your 1 and get away. Etc.

Da Ji Build and Guide for Epic Gamers (Updated on September 6th, 2020) (Changelog Inside) (73% winrate in over 600 matches this season wow) (not clickbait) (how long am i allowed to make this) (stop reading this and read the guide instead thanks)