1 month ago
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Patch 9.6
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Fluffy Dragons - NA

smite.guru no longer shows my full title

😔

As of writing this guide, I have over a 75% win rate on Da Ji (mostly solo queue), and I'll show you my usual build + tips and tricks.


pls buff Da Ji more thx

Feel free to say hi if you see me in-game! I am very lonely :(

https://smite.guru/match/1084653551

gaming

https://youtu.be/3hQBpI52E94
gameplay video for visual learners


If you have any more questions, you can ask me on discord ConspiracyPizza#6969


The important stuff is Highlighted


Changelog:

(only recent/significant changes)

July 9th, 2022 - 9.6
Season 9 Update lol

October 15th, 2021

Minor changes

June 17th, 2021

Added a better video


March 3rd, 2021 - 8.1
Delayed Massive S8 Update

November 7th, 2020 - 7.11

How to Level and Play Da Ji - Changed leveling order due to Da Ji buff

The Build
Build Section
Starter Non-Conquest
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Notes

(Section Updated on July 9th, 2022)

Buy a pot if you are in any game mode that is not arena, I usually just get 1 heath + multi

Starter Conquest
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Notes

(Section Updated on July 9th, 2022)

If you don't get the last hit on the camp monster, you won't heal from Bumba's Dagger.

General/Conquest Build
Bumba's Hammer

Bumba's Hammer

+50
Physical Power
+70
Magical Power
+150
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active Non-Ultimate cooldowns are reduced by 1s and you are healed for 120 Health.

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+55
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 8 seconds.

Notes

(Section Updated on July 9th, 2022)

Finish boots first

Bloodforge is ok in conquest

Relics are Beads and Blink usually

Disclaimer: I have not purchased Aegis on any god in the last 6 years because I think that it's cringe.

Crit Build for Arena
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+35
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+50
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal
+5%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Hammer

Bumba's Hammer

+50
Physical Power
+70
Magical Power
+150
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active Non-Ultimate cooldowns are reduced by 1s and you are healed for 120 Health.

Notes

(Section Updated on July 9th, 2022)

This build is the most optimal one for Da Ji in arena if you can get ahead early. Once you have 95% crit, she is much more viable late-game than a regular Da Ji build. This build is only realistically viable in arena due to the gold spooling that you get compared to other game modes. However, I like building it in siege and clash and it works fine.

The items are in order; just sell Jotunn's for Bumba's Hammer.

When you're using this build, don't bother using the two for damage late-game; only use it for the movement speed and then cancel it instantly or use it for the mitigations. A single auto-attack will do more damage than the combined four hits of the 2.

If you want more pen, you can swap out Bloodforge for Titan's Bane.

Joust Build
Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 50 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

Transcendence

Transcendence

+40
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+55
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 8 seconds.

Notes

(Section Updated on July 9th, 2022)


OK I know that I've got a lot of builds here but hear me out. In joust you typically want to get more defense in the form of a Gauntlet of Thebes.

Just don't overload on the defense as her base damage is pretty crap so you'll be pretty useless. And don't overload on the damage either, as the joust meta is very biased towards bruisers and high damage ranged characters, so you'll be cc'ed and bursted down instantly.

You can swap out Heartseeker for Brawler's Beatstick if you need the anti-heal.

Honestly, I haven't played much joust this season, so take this build with a grain of salt.

Additional Items
Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 40% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+55
Physical Protection
+55
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal
+5%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Notes

(Section Updated on July 9th, 2022)

Use your own judgment here. These items can be built anywhere in the build, but the core build items should stay the same typically.

You can also just look at my match history for my build since I mostly just play Da Ji anyway, lol.

How to Level and Play Da Ji
Skills Section
Standard
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Alternate
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

(Section Updated on July 9th, 2022)

Leveling the ultimate is pretty decent if you have lots of cooldown reduction with Jotunn's + Hydra's/transcendence. Otherwise, stick with the other abilities and max the ultimate last.

After the Da Ji buff in 7.11, the second ability no longer massively sucks at level 1. Therefore, I have split the build into Standard and Alternate leveling orders. Standard is usually applicable most of the time.

In conquest, you can experiment with leveling the 2 twice for extra camp clear and then maxing the 1, but typically the standard leveling order is best for most game modes.

The most crucial ability on Da Ji is her 1. Even though the 2 does more damage technically, using her 1 allows you to auto-attack instantly afterward, also known as an auto-attack cancel. For example, a typical gank goes 3, auto-attack, 1, and then auto-attack again immediately, 2, auto-attack again. You can cancel the 2 after hitting four times to auto-attack instantly instead of waiting for the animation to end, which you should do if you are confident performing the move. Do not do this if you are not super confident in your ability to pull it off. To add to that last part, sometimes I cancel the 2 only after a few hits if I know that the next auto attack will kill them in order to save time.

The 1 also gives you haste, but as you sometimes have Hydra's Lament, missing an auto-attack will make you lose the Hydra's buff. Honestly, I didn't even know Da Ji's 1 had haste on it until around 17,000 worshipers in. Now that I know, the only thing that I do with it is run out of the fountain at level 3 spamming auto-attacks.

The idea is that items like Heartseeker will apply their effects many times in quick succession. This is insane single-target damage, making her one of the best gods for killing mages and hunters. Da Ji's weakness is tank characters like warriors and guardians; you will need Heartseeker and/or Titan's Bane to do much to them. The 3, auto, 1, auto, 2 combo should happen in about a second, and if you're somewhat far ahead, it can kill any unlucky mage in your sight almost instantly.

Another trick that nobody knows is that when you are using your ultimate, the split second you are still on the ground before the animation of going up on your tower is another auto-attack cancel opportunity. So, if you ult right on top of an enemy god, you can actually get an extra auto-attack off on them before you get up into the air.

A handy trick that people who have mastered auto-attack canceling can try is spinning the camera. It is pretty clear what it is; just rotate your camera after selecting your target with the 3 and during the teleport animation. You will hopefully land somewhere to the side or behind the target god. Make sure you can auto-attack immediately after teleporting as usual with precise WASD commands. This trick is somewhat tricky; however, it is perfect for body-blocking.

I use normal cast for her 3 and instant cast for her 1,2, and 4.

Some Other Gods
Gods Section
Avoid All of These Gods
NikeTyrArtioAthenaAthenaAthenaGaneshaGaneshaGaneshaGebKhepriKumbhakarnaKumbhakarnaKumbhakarnaKuzenboKuzenboSylvanusTerraXing TianYemojaYmirYmirNoxNox
Notes

(Section Updated January 17th, 2021)

Do not engage on these gods; only go on them or gods near them after the fight has started, and their cc abilities are down. The gods listed multiple times are just for emphasis.

Generally, Da Ji is not the optimal team fight starter; her primary role is to go on targets that have already used their escape abilities and/or cc abilities and finish them off. If you have your ultimate, you can start a team fight, which I typically do on a target that I am sure about, but it's still better to join the battle after it has already started.

Ganesha/Nox silences are a death sentence for Da Ji as your ultimate is your panic button. The Paolao lets you wait for your team to come over, buy time for your abilities to go back up, or act as a jump if you instantly chain any nearby enemy god and/or jump off. If you're silenced, you can't really do any of that unless you want to pop purification beads and then ult.

A lot of other gods should be on here, but I'm too lazy to add them. However, using your big brain, you should be able to figure out when and where to engage. Ex. Don't go on Nu Wa if she hasn't used her minions/invisibility circle, don't go on Isis if she still has her stun/silence, etc.

Easy Kills
Ah PuchDiscordiaJanusKukulkanNu WaOlorunRaRaijinSolZeusAh Muzen CabArtemisJing WeiNeith
Notes

(Section Updated January 17th, 2021)

Again, use your brain. A lot of these gods require setup. Discordia is only easy if her invisibility is down (watch out for the apple). Neith is easy if her back flip is down for any reason. Otherwise, you should blink next to Neith, auto-attack, 1, auto-attack, then teleport to her after she backflips with your 3. This applies to most of the gods who have jumps/dashes.

Zeus can kill you pretty quickly with his ultimate, Kukulkan can purge the slow on your 1 and get away, teleporting on Artemis with her ult up is pretty silly, etc.