Development Site
You are using a development version of the site. Data is not complete and features may be broken. Check our Twitter for more information. Thanks, @Markillion & @iTzColeX

Ranked: Duel

Ranked: Joust

Ranked: Conquest

Ranked: Duel (Console)

Ranked: Joust (Console)

Ranked: Conquest (Console)

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Build by Popularity

Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

37.7%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

8.5%
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

8.3%
Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

4%
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

3.9%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

49.4%
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

14.7%
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+20%
Attack Speed
+18%
Movement Speed

5.4%
Runeforged Hammer

Runeforged Hammer

+55
Physical Power
+200
Health

PASSIVE - Enemies take 15% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

3.1%
Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

2.4%
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

43.2%
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+20%
Attack Speed
+18%
Movement Speed

17.5%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

6.7%
Mystical Mail

Mystical Mail

+300
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

2.7%
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%.

2.6%
Mystical Mail

Mystical Mail

+300
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

11.6%
Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

10%
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%.

9.7%
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

6.6%
Runeforged Hammer

Runeforged Hammer

+55
Physical Power
+200
Health

PASSIVE - Enemies take 15% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

6.4%
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%.

14.5%
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12.6%
Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

5.9%
Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+20
Mp 5
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 20%.

5.4%
Mystical Mail

Mystical Mail

+300
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

5.1%
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10.8%
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

8.4%
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%.

7.8%
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

6.6%
Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

5.4%

Popular Blessings

1
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior's Blessing
87.78%
2
Assassin's Blessing

Assassin's Blessing

+35% Bonus Damage vs. Jungle Monsters +7% Health Restored on Killing a Jungle Monster +20 Mana Restored On Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Assassin's Blessing
6.21%
3
Guardian's Blessing

Guardian's Blessing

+100 Health +5 Physical Protection and Magical Protection +7 HP and Mana Restore per Minion Assisted +5 MP5 +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Guardian's Blessing
2.94%

Popular Boots

1
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Warrior Tabi
68.47%
2
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+20%
Attack Speed
+18%
Movement Speed

Ninja Tabi
27.49%
3
Talaria Boots

Talaria Boots

+20
Physical Power
+15
Mp 5
+25%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talaria Boots
2.71%

Popular Actives

1
Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Teleport Glyph
45.44%
2
Shield of Thorns

Shield of Thorns

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.

Shield of Thorns
17.88%
3
Horrific Emblem

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 15% for the duration. Cooldown - 130s.

Horrific Emblem
8.69%
4
Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Magic Shell
7.77%

Popular Core

1
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

Berserker's Shield
29.81%
2
Mystical Mail

Mystical Mail

+300
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

Mystical Mail
7.1%
3
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%.

Pestilence
6.46%
4
Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

Void Shield
6.1%

Top Community Build Guides