Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Builds by Top Players

Player Avatar

Masters Player

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Power
+5
Physical Protection

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Final Build
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health and Mana Restored Upon Damaging An Enemy God, 10s Cooldown +15 Physical Protection +15 Magical Protection ROLE QUEST: SOLO: COMPLETED!

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+300
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+250
Health
+40
Physical Protection

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Shield of Thorns

Shield of Thorns

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.

Leveling Order
Sickle Strike
Sickle Strike
2
8
12
Spirit Flail
Spirit Flail
1
3
6
7
9
Judgement Tether
Judgement Tether
4
10
13
14
15
Lord of the Afterlife
Lord of the Afterlife
5
11
Player Avatar

Masters Player

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Final Build
Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Midgardian Mail

Midgardian Mail

+300
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Leveling Order
Sickle Strike
Sickle Strike
1
3
6
7
10
Spirit Flail
Spirit Flail
2
8
11
12
14
Judgement Tether
Judgement Tether
4
15
16
18
19
Lord of the Afterlife
Lord of the Afterlife
5
9
13
17
20
Player Avatar

Masters Player

Starting Build
Assassin's Blessing

Assassin's Blessing

+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Mace

Mace

+15
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Final Build
Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+25%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+10%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 8s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Leveling Order
Sickle Strike
Sickle Strike
1
4
6
7
9
Spirit Flail
Spirit Flail
2
8
10
11
12
Judgement Tether
Judgement Tether
3
13
14
15
16
Lord of the Afterlife
Lord of the Afterlife
5
17
18
19
20
Player Avatar

Masters Player

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Final Build
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health and Mana Restored Upon Damaging An Enemy God, 10s Cooldown +15 Physical Protection +15 Magical Protection ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Leveling Order
Sickle Strike
Sickle Strike
1
3
6
7
9
Spirit Flail
Spirit Flail
2
4
10
11
12
Judgement Tether
Judgement Tether
8
13
14
15
16
Lord of the Afterlife
Lord of the Afterlife
5
Player Avatar

Masters Player

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Final Build
Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

Shield of Thorns Upgrade

Shield of Thorns Upgrade

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Cooldown - 120s.

Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Leveling Order
Sickle Strike
Sickle Strike
2
8
10
11
12
Spirit Flail
Spirit Flail
1
3
6
7
9
Judgement Tether
Judgement Tether
4
13
14
16
17
Lord of the Afterlife
Lord of the Afterlife
5
15
18
19
20
Player Avatar

SCL Player - Sanguine

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Power
+5
Physical Protection

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Final Build
Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Shield of Thorns

Shield of Thorns

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.

Leveling Order
Sickle Strike
Sickle Strike
2
4
10
11
12
Spirit Flail
Spirit Flail
1
3
6
8
9
Judgement Tether
Judgement Tether
7
14
15
16
17
Lord of the Afterlife
Lord of the Afterlife
5
13
18
19
20

Build by Popularity

Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

46.7%
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

4.3%
Assassin's Blessing

Assassin's Blessing

+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

3.9%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

3.6%
Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

2.4%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

45%
Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

11.5%
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

11.3%
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4.9%
The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

1.8%
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

35.3%
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

21.7%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

6.7%
Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

2.8%
Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

2.4%
Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

10.5%
Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

8%
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7.2%
Mystical Mail

Mystical Mail

+300
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

6.3%
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6.2%
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10.4%
Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

8.3%
Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

7%
Mystical Mail

Mystical Mail

+300
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

4.6%
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

4.1%
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

6%
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7.6%
Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

7.4%
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

5.1%
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

4.5%

Popular Blessings

1
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior's Blessing
86.09%
2
Assassin's Blessing

Assassin's Blessing

+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Assassin's Blessing
7.17%
3
Guardian's Blessing

Guardian's Blessing

+100 Health +5 Physical Protection and Magical Protection +7 HP and Mana Restore per Minion Assisted +5 MP5 +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Guardian's Blessing
3.43%

Popular Boots

1
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Warrior Tabi
60.22%
2
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ninja Tabi
34.64%
3
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+25%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talaria Boots
3.08%

Popular Actives

1
Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Teleport Glyph
42.61%
2
Shield of Thorns

Shield of Thorns

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.

Shield of Thorns
11.83%
3
Horrific Emblem

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 15% for the duration. Cooldown - 130s.

Horrific Emblem
7.65%
4
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads
7.06%

Popular Core

1
Berserker's Shield

Berserker's Shield

+25
Physical Power
+15
Physical Protection
+10%
Attack Speed

PASSIVE - Anytime you hit an Enemy with a Basic Attack you are healed for 1% of your maximum Health and Mana. Basic Attacks that hit multiple enemies will restore 0.5% of your maximum Health and Mana after the first.

Berserker's Shield
28%
2
Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

Gladiator's Shield
8.57%
3
Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

Frostbound Hammer
6.31%
4
Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pestilence
4.64%

Top Community Build Guides

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