Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Normal: Slash

Builds by Top Players

Player Avatar

Masters Player

Starting Build
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+10
Physical Power
+5
Mp 5

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Final Build
Bumba's Spear

Bumba's Spear

+70
Physical Power
+105
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 10% of their Health, 10% of your Mana.

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 25% of the damage dealt to targets.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+55
Physical Protection
+55
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runeforged Hammer

Runeforged Hammer

+35
Physical Power
+250
Health
+25
Hp 5
+20
Mp 5

PASSIVE - Enemies take 20% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

Corrupted Blink Rune

Corrupted Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On teleporting, slow all enemies’ Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown - 120s.

Temporal Beads

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Leveling Order
Cross Strike
Cross Strike
3
8
11
12
14
Spear Thrust
Spear Thrust
1
4
6
7
10
Grapple
Grapple
2
15
16
18
19
Divine Mastery
Divine Mastery
5
9
13
17
20

Build by Popularity

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

28.3%
Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 50 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

13.5%
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11.8%
Corrupted Bluestone

Corrupted Bluestone

+50
Physical Power
+150
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 75 Physical Damage over 5s and reducing their Attack Speed by 10%. (Max 2 Stacks). Each time you apply corruption you gain 10% Attack Speed and 4% increased Protections for 6s, up to a maximum of 5 stacks.

7.4%
Sundering Axe

Sundering Axe

+40
Physical Power
+65
Magical Power
+30
Physical Protection
+30
Magical Protection

PASSIVE - Damaging an enemy god steals 2% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

5.2%
Soul Eater

Soul Eater

+25
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 25% of damage dealt.

39.9%
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7.5%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+50
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

6.9%
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

6.9%
Runeforged Hammer

Runeforged Hammer

+35
Physical Power
+250
Health
+25
Hp 5
+20
Mp 5

PASSIVE - Enemies take 20% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

6.8%
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

14.5%
Soul Eater

Soul Eater

+25
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 25% of damage dealt.

17.5%
Berserker's Shield

Berserker's Shield

+25
Physical Power
+50
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

7.6%
Caduceus Shield

Caduceus Shield

+25
Physical Power
+30
Physical Protection
+30
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

6.2%
Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

4.9%
Caduceus Shield

Caduceus Shield

+25
Physical Power
+30
Physical Protection
+30
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

13.9%
Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8.5%
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

6.3%
Soul Eater

Soul Eater

+25
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 25% of damage dealt.

6%
Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

5.1%
Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9.1%
Caduceus Shield

Caduceus Shield

+25
Physical Power
+30
Physical Protection
+30
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

9.3%
Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

5.9%
Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

5.2%
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5%
Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9.2%
Mantle of Discord

Mantle of Discord

+55
Physical Protection
+55
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

6.7%
Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

6.6%
Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

5.5%
Spectral Armor

Spectral Armor

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 30%.

5.3%

Popular Blessings

1
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Bluestone Pendant
29.84%
2
Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 50 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

Bluestone Brooch
14.26%
3
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Axe
12.53%

Popular Boots

Popular Actives

1
Teleport Fragment

Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Teleport Fragment
17.22%
2
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune
10.97%
3
Vision Shard

Vision Shard

Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Vision Shard
9.71%
4
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Purification Beads
9.69%

Popular Core

1
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Gladiator's Shield
12.64%
2
Caduceus Shield

Caduceus Shield

+25
Physical Power
+30
Physical Protection
+30
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Caduceus Shield
8.92%
3
Berserker's Shield

Berserker's Shield

+25
Physical Power
+50
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

Berserker's Shield
8.53%
4
Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shogun's Kusari
6.15%

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