Builds by Top Players

Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Blink Rune
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Evolved Assassin's Blessing
+50 Health +35% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Warrior Tabi

Rage

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.





Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Mana Potion
This consumable heals 150 Mana over 25 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Golden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, 75% damage to Minions and Jungle Camps.

Talaria Boots
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Rage

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.





Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.

Blink Rune
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Evolved Assassin's Blessing
+50 Health +35% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Talaria Boots
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blink Rune
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Relic
Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.





Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Mana Potion
This consumable heals 150 Mana over 25 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Evolved Assassin's Blessing
+50 Health +35% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Talaria Boots
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Titan's Bane
PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.





Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Blink Rune
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Evolved Assassin's Blessing
+50 Health +35% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Talaria Boots
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Wind Demon
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.





Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Mana Potion
This consumable heals 150 Mana over 25 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Evolved Assassin's Blessing
+50 Health +35% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Warrior Tabi

Rage

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.




Build by Popularity

Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Wind Demon
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Talaria Boots
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior Tabi

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Ninja Tabi

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Rage
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Wind Demon
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Wind Demon
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Rage
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Titan's Bane
PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

Asi
PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Popular Blessings

Assassin's Blessing
+50 Health +35% Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Warrior's Blessing
+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Popular Boots

Warrior Tabi

Talaria Boots
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ninja Tabi
Popular Actives

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s and makes them immune to Slows. Cooldown - 140s
Popular Core

Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Golden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, 75% damage to Minions and Jungle Camps.

Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.
Top Community Build Guides
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