Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Builds by Top Players

Player Avatar

Masters Player

Starting Build
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+20
Magical Power
+15
Hp 5
+15%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Morningstar

Morningstar

+10
Physical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Protector of the Jungle

Protector of the Jungle

+65
Physical Power
+100
Magical Power
+35
Physical Protection
+35%
Attack Speed

PASSIVE - While in the jungle you gain 12% Power and 12% Protections.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 10% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Leveling Order
Nimble Strike
Nimble Strike
3
15
16
18
19
Lash
Lash
1
4
6
7
9
Incense
Incense
2
8
11
12
14
Destruction
Destruction
5
10
13
17
20
Player Avatar

Masters Player

Starting Build
Bumba's Dagger

Bumba's Dagger

+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +20 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order
Nimble Strike
Nimble Strike
3
15
16
17
19
Lash
Lash
1
4
6
7
9
Incense
Incense
2
8
11
12
14
Destruction
Destruction
5
10
13
18
20
Player Avatar

Masters Player

Starting Build
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+20
Magical Power
+15
Hp 5
+15%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+20
Magical Power
+15
Hp 5
+15%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order
Nimble Strike
Nimble Strike
2
13
14
15
16
Lash
Lash
1
3
6
7
9
Incense
Incense
4
8
10
11
12
Destruction
Destruction
5
17
Player Avatar

Masters Player

Starting Build
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Death's Embrace

Death's Embrace

+65
Physical Power
+110
Magical Power
+200
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Power
+20
Physical Protection
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Leveling Order
Nimble Strike
Nimble Strike
2
15
16
18
19
Lash
Lash
1
3
6
7
9
Incense
Incense
4
8
10
11
12
Destruction
Destruction
5
13
14
17
20
Player Avatar

SPL Player - Trifecta

Starting Build
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Death's Toll

Death's Toll

+10
Physical Power
+20
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.75% of your Maximum Health) and 1 Mana (+1.5% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Final Build
Death's Embrace

Death's Embrace

+65
Physical Power
+110
Magical Power
+200
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+7%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 15% reduced healing, stacking up to 2 times and lasting 6s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Power
+20
Physical Protection
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Leveling Order
Nimble Strike
Nimble Strike
2
15
16
17
19
Lash
Lash
1
3
6
7
9
Incense
Incense
4
8
10
11
12
Destruction
Destruction
5
13
14
18
20
Player Avatar

Masters Player

Starting Build
Katana

Katana

+10
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Leather Cowl

Leather Cowl

+15
Physical Power
+10%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 66 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Final Build
Leather Cowl

Leather Cowl

+15
Physical Power
+10%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 66 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Golden Blade

Golden Blade

+30
Physical Power
+15%
Attack Speed
+10%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Power
+20
Physical Protection
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Leveling Order
Nimble Strike
Nimble Strike
2
15
16
Lash
Lash
1
4
6
7
9
Incense
Incense
3
8
11
12
13
Destruction
Destruction
5
10
14
17

Build by Popularity

Protector of the Jungle

Protector of the Jungle

+65
Physical Power
+100
Magical Power
+35
Physical Protection
+35%
Attack Speed

PASSIVE - While in the jungle you gain 12% Power and 12% Protections.

24%
Bumba's Hammer

Bumba's Hammer

+300
Health
+200
Mana
+10
Penetration
+20%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

16%
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+100
Health
+30
Physical Protection
+8%
Damage Reduction

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take quadruple damage. This effect can stack up to 4 times.

12.4%
Bumba's Spear

Bumba's Spear

+60
Physical Power
+90
Magical Power
+200
Health
+200
Mana

Your Basic Attacks deal +50 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you are healed for 10% of their Health, 10% of your Mana, and are given 10 gold.

7.8%
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5.2%
Golden Blade

Golden Blade

+30
Physical Power
+15%
Attack Speed
+10%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.

27.6%
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18.6%
Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7.8%
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

7.7%
Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7.5%
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

45.2%
Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9.8%
Golden Blade

Golden Blade

+30
Physical Power
+15%
Attack Speed
+10%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.

6.4%
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5.6%
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

5%
Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

28.4%
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

15.5%
Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

12.2%
The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

5.1%
Rage

Rage

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

4.1%
Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

21.5%
The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13.7%
Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10.2%
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

9%
Asi

Asi

+20
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5.5%
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

8.8%
Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

19.7%
The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7.6%
Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

6.3%
Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5.5%

Popular Blessings

1
Protector of the Jungle

Protector of the Jungle

+65
Physical Power
+100
Magical Power
+35
Physical Protection
+35%
Attack Speed

PASSIVE - While in the jungle you gain 12% Power and 12% Protections.

Protector of the Jungle
33.25%
2
Bumba's Hammer

Bumba's Hammer

+300
Health
+200
Mana
+10
Penetration
+20%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

Bumba's Hammer
22.56%
3
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+100
Health
+30
Physical Protection
+8%
Damage Reduction

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take quadruple damage. This effect can stack up to 4 times.

Manikin Mace
17.5%

Popular Boots

1
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ninja Tabi
86.52%
2
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior Tabi
12.61%
3
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talaria Boots
0.56%

Popular Actives

1
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune
36.26%
2
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads
27.6%
3
Vision Shard

Vision Shard

Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Vision Shard
11.76%
4
Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Aegis Amulet
10.29%

Popular Core

1
Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hastened Katana
20.25%
2
Golden Blade

Golden Blade

+30
Physical Power
+15%
Attack Speed
+10%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.

Golden Blade
17.44%
3
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Stone Cutting Sword
12.68%
4
Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Qin's Sais
8.58%

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