Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Builds by Top Players

Player Avatar

Masters Player

Starting Build
Fighter's Mask

Fighter's Mask

+35
Physical Power
+65
Magical Power

PASSIVE - Only can be bought by Warriors, Guardians

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Fighter's Mask

Fighter's Mask

+35
Physical Power
+65
Magical Power

PASSIVE - Only can be bought by Warriors, Guardians

Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Leveling Order
Conviction
Conviction
3
8
10
11
12
Warrior's Will
Warrior's Will
2
13
14
15
16
Taolu Assault
Taolu Assault
1
4
6
7
9
Cavalry Charge
Cavalry Charge
5
17
18
19
20
Player Avatar

Masters Player

Starting Build
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hand of the Gods

Hand of the Gods

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+300
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Leveling Order
Conviction
Conviction
4
Warrior's Will
Warrior's Will
2
8
11
12
13
Taolu Assault
Taolu Assault
1
3
6
7
10
Cavalry Charge
Cavalry Charge
5
9
14
Player Avatar

Masters Player

Starting Build
Fighter's Mask

Fighter's Mask

+35
Physical Power
+65
Magical Power

PASSIVE - Only can be bought by Warriors, Guardians

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Final Build
Fighter's Mask

Fighter's Mask

+35
Physical Power
+65
Magical Power

PASSIVE - Only can be bought by Warriors, Guardians

Sundering Axe

Sundering Axe

+30
Physical Protection
+30
Magical Protection
+250
Health

PASSIVE - Damaging an enemy god steals 5% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Leveling Order
Conviction
Conviction
3
8
10
11
12
Warrior's Will
Warrior's Will
2
13
14
15
16
Taolu Assault
Taolu Assault
1
4
6
7
9
Cavalry Charge
Cavalry Charge
5
17
18
19
20
Player Avatar

Masters Player

Starting Build
Bluestone Pendant

Bluestone Pendant

+12
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Final Build
Bluestone Pendant

Bluestone Pendant

+12
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Ancile

Ancile

+50
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Leveling Order
Conviction
Conviction
3
15
16
18
19
Warrior's Will
Warrior's Will
2
8
11
12
14
Taolu Assault
Taolu Assault
1
4
6
7
10
Cavalry Charge
Cavalry Charge
5
9
13
17
20
Player Avatar

Masters Player

Starting Build
Fighter's Mask

Fighter's Mask

+35
Physical Power
+65
Magical Power

PASSIVE - Only can be bought by Warriors, Guardians

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Final Build
Fighter's Mask

Fighter's Mask

+35
Physical Power
+65
Magical Power

PASSIVE - Only can be bought by Warriors, Guardians

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 50 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order
Conviction
Conviction
3
8
11
12
14
Warrior's Will
Warrior's Will
2
15
16
18
19
Taolu Assault
Taolu Assault
1
4
6
7
10
Cavalry Charge
Cavalry Charge
5
9
13
17
20
Player Avatar

Masters Player

Starting Build
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Final Build
Ancile

Ancile

+50
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+7
Hp 5

PASSIVE - You gain +3 GP5 (+0.5 per level) and +1 XpP5 (+0.3 per level). Any time you would gain experience or gold from slain enemies you only gain 85% of the reward. If an allied god is within 40 units of you give the lost 15% to that ally. Can be upgraded at level 17.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Cursed Ankh

Cursed Ankh

Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 50% of any currently applied shield. Cooldown - 120s.

Leveling Order
Conviction
Conviction
3
8
11
12
13
Warrior's Will
Warrior's Will
2
15
16
17
19
Taolu Assault
Taolu Assault
1
4
6
7
10
Cavalry Charge
Cavalry Charge
5
9
14
18
20

Build by Popularity

Bluestone Pendant

Bluestone Pendant

+12
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

18.2%
Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

12.6%
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

7.8%
Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 50 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

5.2%
Sundering Axe

Sundering Axe

+30
Physical Protection
+30
Magical Protection
+250
Health

PASSIVE - Damaging an enemy god steals 5% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

4.1%
Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

22.3%
Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

6.7%
Gauntlet of Thebes

Gauntlet of Thebes

+300
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6.1%
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5.3%
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

5.1%
Shifter's Shield

Shifter's Shield

+30
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +30 Physical Power. While under 75% Health, you gain +40 Protections.

9.9%
Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

15.2%
Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

8.2%
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7.3%
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

5.6%
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14%
Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

11.7%
Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

7%
Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

5.8%
Shifter's Shield

Shifter's Shield

+30
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +30 Physical Power. While under 75% Health, you gain +40 Protections.

4%
Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

16.3%
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7.1%
Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

5.5%
Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

4.7%
Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

4.3%
Spectral Armor

Spectral Armor

+65
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Critical Strikes bonus damage taken is decreased by 60%.

9.8%
Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

7.5%
Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

5.4%
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

5.3%
Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

4.7%

Popular Blessings

1
Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Warrior's Axe
22.42%
2
Bluestone Pendant

Bluestone Pendant

+12
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Bluestone Pendant
21.49%
3
Sundering Axe

Sundering Axe

+30
Physical Protection
+30
Magical Protection
+250
Health

PASSIVE - Damaging an enemy god steals 5% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

Sundering Axe
8.61%

Popular Boots

Popular Actives

1
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune
20.42%
2
Vision Shard

Vision Shard

Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Vision Shard
14.66%
3
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads
13.94%
4
Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Teleport Glyph
13.16%

Popular Core

1
Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Breastplate of Valor
17.45%
2
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Genji's Guard
9.13%
3
Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Caduceus Shield
8%
4
Shifter's Shield

Shifter's Shield

+30
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +30 Physical Power. While under 75% Health, you gain +40 Protections.

Shifter's Shield
6.21%

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