Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Normal: Slash

Builds by Top Players

Player Avatar

SCL Player - Dobbos Disciples

Starting Build
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Sentinel's Boon

Sentinel's Boon

+45
Physical Protection
+45
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. If you have the lowest gold on your team, the assists also provides 15 Bonus Gold.

Manticore's Spike

Manticore's Spike

+35
Physical Protection
+35
Magical Protection
+300
Health
+20
Mp 5

When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 4% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the spike.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+55
Physical Protection
+55
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scorching Blink Rune

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Enemies are damaged for 1s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Fortifying Shell

Fortifying Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. Cooldown - 130s.

Leveling Order
Seismic Crush
Seismic Crush
3
8
10
11
12
Refraction Shield
Refraction Shield
1
4
6
7
9
Tremors
Tremors
2
15
16
18
19
Tectonic Shift
Tectonic Shift
5
13
14
17
20
Player Avatar

Masters Player

Starting Build
Talon Trinket

Talon Trinket

+60
Magical Power
+100
Mana
+8%
Magical Lifesteal

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Bancroft's Claw

Bancroft's Claw

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Evolved Warlock's Staff

Evolved Warlock's Staff

+155
Magical Power
+225
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vampiric Shroud

Vampiric Shroud

+20
Magical Power
+5
Physical Protection
+75
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.

Leveling Order
Seismic Crush
Seismic Crush
3
8
10
11
12
Refraction Shield
Refraction Shield
2
4
6
7
9
Tremors
Tremors
1
15
16
18
19
Tectonic Shift
Tectonic Shift
5
13
14
17
20
Player Avatar

Masters Player

Starting Build
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Hand of the Gods

Hand of the Gods

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Final Build
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+80
Magical Power
+1000
Mana
+20
Mp 5

PASSIVE - 10% of your Mana from items is converted to Magical Power.

Bancroft's Claw

Bancroft's Claw

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order
Seismic Crush
Seismic Crush
2
8
10
12
13
Refraction Shield
Refraction Shield
1
4
6
7
9
Tremors
Tremors
3
15
16
18
19
Tectonic Shift
Tectonic Shift
5
11
14
17
Player Avatar

Masters Player

Starting Build
Talon Trinket

Talon Trinket

+60
Magical Power
+100
Mana
+8%
Magical Lifesteal

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Final Build
Bancroft's Claw

Bancroft's Claw

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Manticore's Spike

Manticore's Spike

+35
Physical Protection
+35
Magical Protection
+300
Health
+20
Mp 5

When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 4% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the spike.

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order
Seismic Crush
Seismic Crush
3
8
10
11
12
Refraction Shield
Refraction Shield
2
4
6
7
9
Tremors
Tremors
1
15
16
18
Tectonic Shift
Tectonic Shift
5
13
14
17

Build by Popularity

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

20.1%
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

11.4%
Sentinel's Embrace

Sentinel's Embrace

+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5

AURA - You gain 6 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.

10.1%
Rangda's Mask

Rangda's Mask

+60
Physical Power
+80
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 55 Physical Power or 90 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

8.5%
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 2 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

6%
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

37.8%
Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

9.9%
Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

6.9%
Manticore's Spike

Manticore's Spike

+35
Physical Protection
+35
Magical Protection
+300
Health
+20
Mp 5

When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 4% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the spike.

6.5%
Warlock's Staff

Warlock's Staff

+95
Magical Power
+150
Health
+200
Mana
+10
Magical Penetration

PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 75 Stacks)

4.9%
Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16.4%
Manticore's Spike

Manticore's Spike

+35
Physical Protection
+35
Magical Protection
+300
Health
+20
Mp 5

When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 4% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the spike.

14.7%
Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

13.7%
Mail of Renewal

Mail of Renewal

+250
Health
+15
Hp 5
+30
Physical Protection
+30
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 4. Max of 5 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 15% of your maximum health. Allies within 35 units heal for 15% of their maximum health over 10s. This effect can only occur once every 60 seconds.

6.4%
Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

3.7%
Manticore's Spike

Manticore's Spike

+35
Physical Protection
+35
Magical Protection
+300
Health
+20
Mp 5

When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 4% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the spike.

8.6%
Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19.7%
Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

8.5%
Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

5.6%
Staff of Myrddin

Staff of Myrddin

+105
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 25% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

5.3%
Staff of Myrddin

Staff of Myrddin

+105
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 25% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

7.5%
Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9.5%
Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7.1%
Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

6.7%
Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

6%
Rod of Tahuti

Rod of Tahuti

+135
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

10.9%
Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7.3%
Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

5.8%
Staff of Myrddin

Staff of Myrddin

+105
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 25% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

5.6%
Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

4.8%

Popular Blessings

1
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sentinel's Gift
20.53%
2
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Fighter's Mask
11.95%
3
Sentinel's Embrace

Sentinel's Embrace

+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5

AURA - You gain 6 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.

Sentinel's Embrace
10.3%

Popular Boots

Popular Actives

1
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune
21.42%
2
Vision Shard

Vision Shard

Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Vision Shard
11.36%
3
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.

Magic Shell
9.96%
4
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Purification Beads
9.62%

Popular Core

1
Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Polynomicon
17.54%
2
Manticore's Spike

Manticore's Spike

+35
Physical Protection
+35
Magical Protection
+300
Health
+20
Mp 5

When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 4% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the spike.

Manticore's Spike
12.37%
3
Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Typhon's Fang
10.29%
4
Mail of Renewal

Mail of Renewal

+250
Health
+15
Hp 5
+30
Physical Protection
+30
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 4. Max of 5 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 15% of your maximum health. Allies within 35 units heal for 15% of their maximum health over 10s. This effect can only occur once every 60 seconds.

Mail of Renewal
5.53%

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