Builds by Top Players

Conduit Gem
PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Baron's Brew
Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Mana Potion
This consumable heals 150 Mana over 25 seconds.

Conduit Gem
PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Winged Blade
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 30% reduced healing for 6 seconds.

Enchanted Spear

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.





Sentinel's Gift
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Imperial Helmet

Baron's Brew
Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Magic Shell
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Sentinel's Embrace
AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Lotus Crown
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Reinforced Shoes
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing
AURA - Allied gods within 70 units have their Healing increased by 10%.

Sundering Spear Upgrade
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage, destroying any shields, and increasing their damage taken by 20% for 5s. Cooldown - 110s.

Magic Shell Upgrade
Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks. Cooldown - 150s.





Warrior's Axe
PASSIVE - Damaging an enemy god steals 25 health away from your target and restores 25 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chalice of Healing
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Baron's Brew
Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Teleport Glyph
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Warrior's Axe
PASSIVE - Damaging an enemy god steals 25 health away from your target and restores 25 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Teleport Glyph
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.





Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Lost Artifact

Baron's Brew
Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Doom Orb
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Traveler's Shoes
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Book of Souls

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.





Sentinel's Gift
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Shoes

Chalice of Healing
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Magic Shell
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Sentinel's Embrace
AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Shoes of Focus

Lotus Crown
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor
PASSIVE - Critical Strikes only deal 50% bonus damage to you instead of 100%.

Rod of Asclepius
AURA - Allied gods within 70 units have their Healing increased by 20%.

Magic Shell
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Belt of Frenzy
Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 5 seconds. Cooldown - 120s.




Build by Popularity

Archmage's Gem
PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Gem of Focus
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.

Shoes of Focus

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Shoes of the Magi

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 30% reduced healing for 6 seconds.

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Lotus Crown
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 30% reduced healing for 6 seconds.

Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver
PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 30% reduced healing for 6 seconds.

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.
Popular Blessings

Archmage's Gem
PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Sentinel's Embrace
AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Pendulum of Ages
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 10 Magical power per 10% of your available Mana.
Popular Boots

Shoes of Focus

Shoes of the Magi

Reinforced Shoes
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s
Popular Actives

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Vision Shard
Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Magic Shell
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.
Popular Core

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Crown
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 30% reduced healing for 6 seconds.
Top Community Build Guides

Shoes of Focus

Void Stone
AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence
AURA - Enemy gods within 55 units have their healing reduced by 20%. This does not stack with similar Auras.

Spirit Robe
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.