Builds by Top Players

Eye of the Jungle
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 12% Protections.

The Executioner
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 6% for 3 seconds (max. 4 Stacks).

Jotunn's Cunning
<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. At 2 stacks, your next non-ultimate ability that damages an enemy god gets 25% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 2% Physical Lifesteal.

Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Corrupted Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On teleporting, slow all enemies’ Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown - 120s.





Eye of the Jungle
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 12% Protections.

Jotunn's Cunning
<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. At 2 stacks, your next non-ultimate ability that damages an enemy god gets 25% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 2% Physical Lifesteal.

Arondight
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Corrupted Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On teleporting, slow all enemies’ Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown - 120s.





Eye of the Jungle
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.

Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 12% Protections.

Golden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Shadowsteel Shuriken
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield
PASSIVE - While below 50% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 2% Physical Lifesteal.

Envenomed Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will afflict them with poison for 3s. This poison reduces their healing by 40% and Shields applied on them are reduced by 50%.

Corrupted Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On teleporting, slow all enemies’ Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown - 120s.

Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.





Eye of the Jungle
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Mana Potion
This consumable heals 150 Mana over 25 seconds.

Mana Potion
This consumable heals 150 Mana over 25 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Wing Shard
Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 12% Protections.

Envenomed Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will afflict them with poison for 3s. This poison reduces their healing by 40% and Shields applied on them are reduced by 50%.

Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade
PASSIVE - Your Critical Hits provide you with 8% Physical Penetration and increase your Attack Speed by 10% for 4s.

Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Enemies are damaged for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.





Eye of the Jungle
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana
This item and all upgrades are only available to Assassins and Warriors.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Wing Shard
Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 12% Protections.

Golden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Jotunn's Vigor
GLYPH - If you drop beneath 40% health, gain 15% Movement Speed and 20% Physical Ability Lifesteal for 5s. This effect may only occur once every 15s.

Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 2% Physical Lifesteal.

Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Enemies are damaged for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.




Build by Popularity

Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 12% Protections.

Golden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Death's Toll
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.2% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Golden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 2% Physical Lifesteal.

Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2.5% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 4 times.

Bladed Boomerang
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 2% Physical Lifesteal.

Demon Blade
PASSIVE - Your Critical Hits provide you with 8% Physical Penetration and increase your Attack Speed by 10% for 4s.

Bladed Boomerang
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance
PASSIVE - Your Basic Attacks benefit from an additional 16% Physical Penetration.

Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance
PASSIVE - Your Basic Attacks benefit from an additional 16% Physical Penetration.

Demon Blade
PASSIVE - Your Critical Hits provide you with 8% Physical Penetration and increase your Attack Speed by 10% for 4s.
Popular Blessings

Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 12% Protections.

Eye of the Jungle
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Seer of the Jungle
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Popular Boots
Popular Actives

Wing Shard
Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Corrupted Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On teleporting, slow all enemies’ Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown - 120s.

Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Enemies are damaged for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Popular Core

Golden Blade
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.