Builds by Top Players

Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Uncommon Staff

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Mana Potion
This consumable heals 150 Mana over 25 seconds.

Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Book of Thoth
PASSIVE - 10% of your Mana from items is converted to Magical Power.

Evolved Charon's Coin
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.





Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Pendulum of Ages
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 10 Magical power per 10% of your available Mana.

Evolved Warlock's Staff

Evolved Book of Thoth
PASSIVE - 10% of your Mana from items is converted to Magical Power.

Breastplate of Vigilance
GLYPH - When your ultimate ability has finished casting you provide an aura in a 40 unit range around you reducing basic attack damage from enemies by 15% for 5s. This effect may only occur once every 45s.

Ethereal Staff
PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.





Bumba's Dagger
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Healing Potion
This consumable heals 250 Health over 25 seconds.

Healing Potion
This consumable heals 250 Health over 25 seconds.

Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Bumba's Spear
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 10% of their Health, 10% of your Mana.

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Soul Reaver
PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation
PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.




Build by Popularity

Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

The Alternate Timeline
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 25% Health and Mana and can act again. This can only occur once every 6 minutes.

Vampiric Shroud
PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff
PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 75 Stacks)

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Warlock's Staff
PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 75 Stacks)

Book of Thoth
PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 7% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver
PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Obsidian Shard
PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Gem of Isolation
PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.
Popular Blessings

Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pendulum of Ages
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 10 Magical power per 10% of your available Mana.

Conduit Gem
PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 2 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Popular Boots
Popular Actives

Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.

Vision Shard
Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Popular Core

Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.