Builds by Top Players
![Sentinel's Gift](https://static.smite.guru/i/items/19609.jpg)
Sentinel's Gift
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
![Glowing Emerald](https://static.smite.guru/i/items/12663.jpg)
Glowing Emerald
![Hand of the Gods](https://static.smite.guru/i/items/18200.jpg)
Hand of the Gods
This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Y10 Blink Rune](https://static.smite.guru/i/items/21556.jpg)
Y10 Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
![Sentinel's Gift](https://static.smite.guru/i/items/19609.jpg)
Sentinel's Gift
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
![Evolved Gauntlet of Thebes](https://static.smite.guru/i/items/15594.jpg)
Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
![Pestilence (old)](https://static.smite.guru/i/items/9364.jpg)
Pestilence (old)
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
![Sovereignty](https://static.smite.guru/i/items/7528.jpg)
Sovereignty
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
![Cloak of Concentration](https://static.smite.guru/i/items/9360.jpg)
Cloak of Concentration
PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.
![Y10 Blink Rune](https://static.smite.guru/i/items/21556.jpg)
Y10 Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
![Shield of Achilles](https://static.smite.guru/i/champions/abilities/achilles_1.jpg)
![Radiant Glory](https://static.smite.guru/i/champions/abilities/achilles_2.jpg)
![Combat Dodge](https://static.smite.guru/i/champions/abilities/achilles_3.jpg)
![Fatal Strike](https://static.smite.guru/i/champions/abilities/achilles_4.jpg)
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Katana](https://static.smite.guru/i/items/12671.jpg)
Katana
This item and all upgrades are only available to Assassins and Warriors.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Multi Potion](https://static.smite.guru/i/items/9804.jpg)
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Y10 Teleport Fragment](https://static.smite.guru/i/items/21579.jpg)
Y10 Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.
![Berserker's Shield](https://static.smite.guru/i/items/16544.jpg)
Berserker's Shield
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
![Amulet of the Stronghold](https://static.smite.guru/i/items/21505.jpg)
Amulet of the Stronghold
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.
![Spectral Armor *old*](https://static.smite.guru/i/items/12664.jpg)
Spectral Armor *old*
PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.
![Y10 Greater Blink Rune](https://static.smite.guru/i/items/21557.jpg)
Y10 Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
![Shield of Achilles](https://static.smite.guru/i/champions/abilities/achilles_1.jpg)
![Radiant Glory](https://static.smite.guru/i/champions/abilities/achilles_2.jpg)
![Combat Dodge](https://static.smite.guru/i/champions/abilities/achilles_3.jpg)
![Fatal Strike](https://static.smite.guru/i/champions/abilities/achilles_4.jpg)
![Sentinel's Gift](https://static.smite.guru/i/items/19609.jpg)
Sentinel's Gift
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
![Glowing Emerald](https://static.smite.guru/i/items/12663.jpg)
Glowing Emerald
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Hand of the Gods](https://static.smite.guru/i/items/18200.jpg)
Hand of the Gods
This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Y10 Blink Rune](https://static.smite.guru/i/items/21556.jpg)
Y10 Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
![Sentinel's Boon](https://static.smite.guru/i/items/19625.jpg)
Sentinel's Boon
PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.
![Evolved Gauntlet of Thebes](https://static.smite.guru/i/items/15594.jpg)
Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
![Jotunn's Cunning](https://static.smite.guru/i/items/22940.jpg)
Jotunn's Cunning
<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.
![Genji's Guard](https://static.smite.guru/i/items/12678.jpg)
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
![Spectral Armor *old*](https://static.smite.guru/i/items/12664.jpg)
Spectral Armor *old*
PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.
![Y10 Greater Blink Rune](https://static.smite.guru/i/items/21557.jpg)
Y10 Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
![Y10 Emblem of Increasing Peril](https://static.smite.guru/i/items/21493.jpg)
Y10 Emblem of Increasing Peril
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 10%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 5% each, stacking up to 3 times. Cooldown - 110s.
![Shield of Achilles](https://static.smite.guru/i/champions/abilities/achilles_1.jpg)
![Radiant Glory](https://static.smite.guru/i/champions/abilities/achilles_2.jpg)
![Combat Dodge](https://static.smite.guru/i/champions/abilities/achilles_3.jpg)
![Fatal Strike](https://static.smite.guru/i/champions/abilities/achilles_4.jpg)
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Katana](https://static.smite.guru/i/items/12671.jpg)
Katana
This item and all upgrades are only available to Assassins and Warriors.
![Y10 Teleport Fragment](https://static.smite.guru/i/items/21579.jpg)
Y10 Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Multi Potion](https://static.smite.guru/i/items/9804.jpg)
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Breastplate of Valor](https://static.smite.guru/i/items/7641.jpg)
Breastplate of Valor
![Amulet of the Stronghold](https://static.smite.guru/i/items/21505.jpg)
Amulet of the Stronghold
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.
![Y10 Purification Beads](https://static.smite.guru/i/items/21572.jpg)
Y10 Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
![Y10 Greater Teleport Fragment](https://static.smite.guru/i/items/21580.jpg)
Y10 Greater Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
![Shield of Achilles](https://static.smite.guru/i/champions/abilities/achilles_1.jpg)
![Radiant Glory](https://static.smite.guru/i/champions/abilities/achilles_2.jpg)
![Combat Dodge](https://static.smite.guru/i/champions/abilities/achilles_3.jpg)
![Fatal Strike](https://static.smite.guru/i/champions/abilities/achilles_4.jpg)
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Cudgel](https://static.smite.guru/i/items/9830.jpg)
Cudgel
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Y10 Teleport Fragment](https://static.smite.guru/i/items/21579.jpg)
Y10 Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Pestilence (old)](https://static.smite.guru/i/items/9364.jpg)
Pestilence (old)
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
![Genji's Guard](https://static.smite.guru/i/items/12678.jpg)
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
![Spectral Armor *old*](https://static.smite.guru/i/items/12664.jpg)
Spectral Armor *old*
PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.
![Y10 Blink Rune](https://static.smite.guru/i/items/21556.jpg)
Y10 Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
![Shield of Achilles](https://static.smite.guru/i/champions/abilities/achilles_1.jpg)
![Radiant Glory](https://static.smite.guru/i/champions/abilities/achilles_2.jpg)
![Combat Dodge](https://static.smite.guru/i/champions/abilities/achilles_3.jpg)
![Fatal Strike](https://static.smite.guru/i/champions/abilities/achilles_4.jpg)
![Eye of the Jungle](https://static.smite.guru/i/items/19694.jpg)
Eye of the Jungle
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
![Katana](https://static.smite.guru/i/items/12671.jpg)
Katana
This item and all upgrades are only available to Assassins and Warriors.
![Y10 Blink Rune](https://static.smite.guru/i/items/21556.jpg)
Y10 Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Mana Potion](https://static.smite.guru/i/items/7622.jpg)
Mana Potion
This consumable heals 150 Mana over 25 seconds.
![Mana Potion](https://static.smite.guru/i/items/7622.jpg)
Mana Potion
This consumable heals 150 Mana over 25 seconds.
![Healing Potion](https://static.smite.guru/i/items/7621.jpg)
Healing Potion
This consumable heals 250 Health over 25 seconds.
![Protector of the Jungle](https://static.smite.guru/i/items/19697.jpg)
Protector of the Jungle
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
![Qin's Sais](https://static.smite.guru/i/items/7593.jpg)
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
![Y10 Serrated Edge](https://static.smite.guru/i/items/19003.jpg)
Y10 Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.
![Light Blade](https://static.smite.guru/i/items/7573.jpg)
Light Blade
![Y10 Blink Rune](https://static.smite.guru/i/items/21556.jpg)
Y10 Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
![Y10 Purification Beads](https://static.smite.guru/i/items/21572.jpg)
Y10 Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
![Shield of Achilles](https://static.smite.guru/i/champions/abilities/achilles_1.jpg)
![Radiant Glory](https://static.smite.guru/i/champions/abilities/achilles_2.jpg)
![Combat Dodge](https://static.smite.guru/i/champions/abilities/achilles_3.jpg)
![Fatal Strike](https://static.smite.guru/i/champions/abilities/achilles_4.jpg)
Build by Popularity
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Bluestone Brooch](https://static.smite.guru/i/items/23859.jpg)
Bluestone Brooch
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
![War Flag](https://static.smite.guru/i/items/24195.jpg)
War Flag
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.
![Shifter's Shield](https://static.smite.guru/i/items/26324.jpg)
Shifter's Shield
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
![Gladiator's Shield](https://static.smite.guru/i/items/23853.jpg)
Gladiator's Shield
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
![Jotunn's Wrath](https://static.smite.guru/i/items/7904.jpg)
Jotunn's Wrath
![Gladiator's Shield](https://static.smite.guru/i/items/23853.jpg)
Gladiator's Shield
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
![Hydra's Lament](https://static.smite.guru/i/items/8550.jpg)
Hydra's Lament
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
![Prophetic Cloak](https://static.smite.guru/i/items/24168.jpg)
Prophetic Cloak
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
![Oni Hunter's Garb](https://static.smite.guru/i/items/12679.jpg)
Oni Hunter's Garb
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
![Genji's Guard](https://static.smite.guru/i/items/12678.jpg)
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
![Shield of the Phoenix](https://static.smite.guru/i/items/26323.jpg)
Shield of the Phoenix
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
![Archdruid's Fury](https://static.smite.guru/i/items/23975.jpg)
Archdruid's Fury
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
![Pestilence](https://static.smite.guru/i/items/23870.jpg)
Pestilence
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
![Gladiator's Shield](https://static.smite.guru/i/items/23853.jpg)
Gladiator's Shield
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
![Heartseeker](https://static.smite.guru/i/items/12680.jpg)
Heartseeker
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
![Shifter's Shield](https://static.smite.guru/i/items/26324.jpg)
Shifter's Shield
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
![Gladiator's Shield](https://static.smite.guru/i/items/23853.jpg)
Gladiator's Shield
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Popular Blessings
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Sundering Axe](https://static.smite.guru/i/items/19512.jpg)
Sundering Axe
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
![Bluestone Pendant](https://static.smite.guru/i/items/23855.jpg)
Bluestone Pendant
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Popular Boots
Popular Actives
![Sturdy Shard](https://static.smite.guru/i/items/25600.jpg)
Sturdy Shard
PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.
![Persistent Teleport](https://static.smite.guru/i/items/25633.jpg)
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
![Greater Teleport Fragment](https://static.smite.guru/i/items/25632.jpg)
Greater Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
![Greater Blink Rune](https://static.smite.guru/i/items/25626.jpg)
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Popular Core
![Shifter's Shield](https://static.smite.guru/i/items/26324.jpg)
Shifter's Shield
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
![Gladiator's Shield](https://static.smite.guru/i/items/23853.jpg)
Gladiator's Shield
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
![Shield of the Phoenix](https://static.smite.guru/i/items/26323.jpg)
Shield of the Phoenix
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
![Oni Hunter's Garb](https://static.smite.guru/i/items/12679.jpg)
Oni Hunter's Garb
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.