Best Voted Guides

Fafnir
Fafnir support build
by Bolog57as - 4 days ago
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Chaac Chaki
by Virdis2000 - 4 days ago
*Bluestone Pendant

*Bluestone Pendant

+15
Physical Power
+50
Mana
+5
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 30 Physical Damage over 2s. (Max 2 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Chaac Medio Agresivo
by Virdis2000 - 4 days ago

Recent Guides

Izanami
BEST RANKED LATE GAME BUILD
by RussellFume - 2 days ago
Artemis
Artemis the Annoying
by Tokoshaka - 2 days ago
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
Fafnir support build
by Bolog57as - 4 days ago
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

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Players
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Game Updates

New In SMITE | Demon Scourge

posted by HiRezDandy - 12 days ago
Welcome to the Demon Scourge Update!

Hard to believe it is already October, which means it is already time for SMITE's Update 11.10! This is a 6-week patch that comes with some very targeted God balance, a new Cross-Gen Pass, and more! Dive into the Battleground to check it out now.

New God Skins

Oni King Hades



Winged Terror Odin



Cyberclaw Awilix



Cosmic Conjurer Merlin

SMITE 2 Founders Series Format Overview

posted by TitanAaeri - 2 months ago
Tickets will go on sale on September 13, 2024!
That’s right, SMITE fans, esports is back. Earlier this year, you saw our announcement about the first live LAN of SMITE 2 at the HyperX Arena Las Vegas on January 17-19, 2025, and now we’re here to give you the details.

This $300k prize pool tournament is split between six stages, totaling twelve weeks of competition for both North America and EMEA, and kicks off with Stage One on September 14, 2024. Here’s a quick rundown of each stage:



STAGE 1 – OPEN BRACKET QUALIFIERS


This open bracket stage will last two weeks, starting September 14 and ending September 22. Teams who compete will earn points based on their final placements, with the top sixteen point earners moving to Stage 2A. Teams that don’t make it to Stage 2A will still have a chance to compete during Stage 2B!

STAGE 2A – SWISS


In Stage 2A, the top sixteen teams from Stage 1 will compete in a five-week-long Swiss competition, starting September 28, and ending October 27. Matchups will be determined randomly based on a team’s set score, with everyone starting 0-0 in week one. Teams will only be matched up with others that have a set score matching theirs, (so, 1-0s matched with 1-0s, 2-0s with 2-0s, 0-1s with 0-1s, etc.) until a team is able to amass three set wins.

The top eight teams from this stage will move immediately to Stage 4, while the other eight will move forward to Stage 3. Teams will qualify in waves, with two teams qualifying in Week 3 and three teams qualifying in Weeks 4 and 5. The bottom eight teams will join teams from Stage 2B in Stage 3 – the Last Chance Qualifier. In addition, there will be a $5,000 prize pool for the top teams during the Swiss Stage based on their final placement.

STAGE 2B – OPEN BRACKET



Stage 2B is an open bracket, similar to Stage 1. Teams that sign up will compete in single-elimination tournaments for five weeks during the same timeframe as Stage 2A, amassing points based on their final placements each week. The top eight teams from this stage will join the bottom eight teams from the Swiss Stage in Stage 3.

STAGE 3 – LAST CHANCE QUALIFIER



Sixteen teams will be split into four GSL groups starting November 2 and ending November 10. Teams will be seeded based on their final Swiss ranking and their open bracket points and face off against each other across 5 matches in each group. In the end, the top two teams from each group will advance to the next stage – Playoffs.

STAGE 4 – PLAYOFFS



The eight teams from GSL groups will join the top eight teams from Swiss in a two-week-long, sixteen-team double-elimination tournament. Starting November 16 and ending November 24, these teams will be seeded based on a group draw where the top-seeded teams from Swiss will choose their opponents in Round 1. The top teams from each region move forward to the studio LAN in Stage 5.

STAGE 5 – KNOCKOUTS
The top teams from playoffs will come to our studio in Alpharetta, Georgia, to compete for a chance to go to Vegas. From December 12-15, these teams will play in two groups, four teams each, for both qualification and seeding, with two teams getting eliminated and the other six qualifying for the live LAN event in the HyperX Arena Las Vegas.

STAGE 6 – HYPERX ARENA LAS VEGAS
Based on their seeding from Stage 5, six teams will come to the HyperX Arena Las Vegas to compete in a double elimination, $300k prize pool tournament. From January 17 to 19, 2025, these teams will play in front of a live audience to become the first LAN winners of SMITE 2.



It’s a lot to take in and make sure to check out our posts detailing each stage to find out more information on the tournament as a whole. Make sure you stay tuned to our socials (@SmitePro) for more details about tickets and signups.

Interested in competing? Make sure to join the SMITE 2 Esports discord to stay up to date on all the most recent information: {LINK REMOVED}


Also, make sure you tune in on Saturdays and Sundays while the tournament is going on to catch the games live, or, if you can’t make it, check out SmiteVod on YouTube to watch at your own convenience!
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