Player Matchup

Baron Samedi
Baron Samedi
Platinum I
Poor Ai
Baron Samedi
Platinum I
Level 164
God Stats
6W - 3L
1,684 SR
Queue Stats
86W - 66L
1,893 MMR
Party 2
Cerberus
Cerberus
Platinum I
Soggiest
Cerberus
Platinum I
Level 147
God Stats
2W - 1L
1,524 SR
Queue Stats
86W - 66L
1,893 MMR
Party 2
Hun Batz
Hun Batz
Platinum II
VxntageKnife
Hun Batz
Platinum II
Level 170
God Stats
13W - 6L
1,776 SR
Queue Stats
76W - 59L
1,840 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,661 SR
1,876 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,454 SR
1,745 MMR
Athena
Athena
Platinum III
AkidoTenachi
Athena
Platinum III
Level 160
God Stats
39W - 65L
1,486 SR
Queue Stats
172W - 199L
1,612 MMR
Solo
Lancelot
Lancelot
Gold II
Henny1there
Lancelot
Gold II
Level 131
God Stats
2W - 6L
1,411 SR
Queue Stats
165W - 168L
1,721 MMR
Party 1
Hel
Hel
Platinum V
L33Tkiller
Hel
Platinum V
Level 134
God Stats
2W - 5L
1,466 SR
Queue Stats
258W - 270L
1,904 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Poor Ai
Baron Samedi
15
3 / 0 / 10
9,205
837
9,621
3,525
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Soggiest
Cerberus
15
6 / 1 / 9
9,584
871
10,330
14,714
14,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
VxntageKnife
Hun Batz
14
7 / 2 / 6
9,414
856
14,417
13,092
6,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
KuzenboAresCharonAchillesNe Zha

VS

Bans
OdinGilgameshHou YiSobekMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 4 / 1
7,361
669
4,139
14,055
10,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Lancelot
Henny1there
Lancelot
12
1 / 4 / 2
7,228
657
8,131
12,773
7,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 8 / 2
7,075
643
4,311
12,059
6,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
16
Kills
2
3
Deaths
16
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
1
4
1
0.38
L
Lancelot
Henny1there
Lancelot
1
4
2
0.5
L
0
8
2
0.13
W
Baron Samedi
Poor Ai
Baron Samedi
3
0
10
8
W
Cerberus
Soggiest
Cerberus
6
1
9
10.5
W
Hun Batz
VxntageKnife
Hun Batz
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,368
Damage
16,581
31,331
Taken
38,887
22,716
Mitigated
24,577
11,900
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
4,139
1,128
0
1,310
14,055
10,923
0
6,880
6,640
15,402
1,320
L
Lancelot
Henny1there
Lancelot
8,131
996
0
579
12,773
7,609
0
5,791
6,715
0
23,197
L
4,311
263
1,008
2,487
12,059
6,045
0
5,449
6,302
22,673
0
W
Baron Samedi
Poor Ai
Baron Samedi
9,621
428
1,786
2,212
3,525
1,630
886
926
2,599
37,196
1,863
W
Cerberus
Soggiest
Cerberus
10,330
442
0
5,345
14,714
14,286
397
3,104
11,565
22,169
913
W
Hun Batz
VxntageKnife
Hun Batz
14,417
4,360
0
2,557
13,092
6,800
1,029
4,452
8,580
0
49,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,203
Gold Earned
21,664
155
Minions Killed
99
0
Camps Cleared
0
673,749
Distance Traveled
647,774
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,361
669
26
2
0
224,205
2
L
Lancelot
7,228
657
35
3
0
240,102
0
L
Hel
7,075
643
38
3
0
183,467
0
W
Baron Samedi
9,205
837
69
6
0
205,492
0
W
Cerberus
9,584
871
33
3
0
231,256
0
W
Hun Batz
9,414
856
53
5
0
237,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role