Player Matchup

Set
Set
JheezusChrist96
Set
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 115L
1,527 Elo+
Solo
Ares
Ares
MisterPinnolone
Ares
Level 156
God Stats
3W - 5L
1,503 SR
Queue Stats
192W - 183L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
PóórCat
Gilgamesh
Level 158
God Stats
18W - 22L
1,611 SR
Queue Stats
86W - 81L
1,594 Elo+
Solo
Izanami
Izanami
SirRugal
Izanami
Level 159
God Stats
0W - 2L
1,338 SR
Queue Stats
81W - 77L
1,552 Elo+
Party 1
Ix Chel
Ix Chel
volpepalla
Ix Chel
Level 145
God Stats
3W - 3L
1,764 SR
Queue Stats
148W - 141L
1,542 Elo+
Party 1
Team Averages
Level 155
1,543 SR
1,554 Elo+

VS

Team Averages
Level 175
1,511 SR
1,527 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ImperatorWaffle
Ne Zha
Level 148
God Stats
2W - 2L
1,294 SR
Queue Stats
220W - 205L
1,573 Elo+
Solo
Janus
Janus
LÖST
Janus
Level 156
God Stats
9W - 8L
1,646 SR
Queue Stats
232W - 225L
1,540 Elo+
Solo
Cu Chulainn
Cu Chulainn
nexusabhi
Cu Chulainn
Level 175
God Stats
4W - 3L
1,391 SR
Queue Stats
318W - 330L
1,515 Elo+
Solo
Sol
Sol
xBadWolff
Sol
Level 216
God Stats
62W - 34L
1,725 SR
Queue Stats
297W - 270L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,532
453
2,914
10,361
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
2 / 4 / 0
5,156
516
2,737
10,114
5,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
PóórCat
Gilgamesh
9
1 / 1 / 0
5,104
510
6,392
8,234
4,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
SirRugal
Izanami
7
0 / 5 / 2
4,490
449
3,990
7,929
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
volpepalla
Ix Chel
9
2 / 4 / 0
5,167
517
4,766
6,361
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 1 / 0
5,766
577
3,440
7,585
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 0 / 6
5,569
557
5,018
7,992
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
LÖST
Janus
12
6 / 1 / 3
6,821
682
7,028
5,190
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
nexusabhi
Cu Chulainn
10
2 / 1 / 6
6,079
608
4,660
9,520
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
7 / 2 / 4
6,655
666
8,561
7,620
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
5
Kills
17
17
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
0
1
W
1
0
6
4
L
0
3
0
0
W
Janus
LÖST
Janus
6
1
3
7.5
L
2
4
0
0.5
L
Gilgamesh
PóórCat
Gilgamesh
1
1
0
1
L
Izanami
SirRugal
Izanami
0
5
2
0.2
W
Cu Chulainn
nexusabhi
Cu Chulainn
2
1
6
5
L
Ix Chel
volpepalla
Ix Chel
2
4
0
0.5
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,799
Damage
28,707
42,999
Taken
37,907
19,294
Mitigated
17,564
6,232
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,440
796
60
3,823
7,585
3,591
0
0
7,026
26,696
6,413
W
5,018
2,617
0
1,402
7,992
3,493
0
762
7,042
0
43,149
L
2,914
1,205
0
430
10,361
4,426
0
2,718
7,508
0
34,376
W
Janus
LÖST
Janus
7,028
978
0
954
5,190
1,962
0
1,501
3,519
50,638
562
L
2,737
333
0
1,258
10,114
5,717
0
4,408
5,602
9,378
1,827
L
Gilgamesh
PóórCat
Gilgamesh
6,392
1,932
0
2,788
8,234
4,102
0
3,287
4,947
0
26,071
L
Izanami
SirRugal
Izanami
3,990
2,615
0
521
7,929
2,744
0
4,817
2,922
0
22,670
W
Cu Chulainn
nexusabhi
Cu Chulainn
4,660
1,006
0
2,479
9,520
5,964
0
1,530
7,936
0
25,930
L
Ix Chel
volpepalla
Ix Chel
4,766
755
150
1,085
6,361
2,305
0
2,345
3,878
24,804
481
W
8,561
4,459
0
4,117
7,620
2,554
150
3,040
4,409
39,182
7,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,449
Gold Earned
30,890
187
Minions Killed
330
0
Camps Cleared
0
1,037,482
Distance Traveled
1,028,646
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,766
577
67
7
0
164,169
2
W
Ne Zha
5,569
557
62
6
0
248,998
2
L
Set
4,532
453
58
6
0
206,647
0
W
Janus
6,821
682
98
10
0
230,774
1
L
Ares
5,156
516
13
1
0
206,909
0
L
Gilgamesh
5,104
510
32
3
0
244,697
0
L
Izanami
4,490
449
35
4
0
181,259
0
W
Cu Chulainn
6,079
608
30
3
0
209,649
0
L
Ix Chel
5,167
517
49
5
0
197,970
0
W
Sol
6,655
666
73
7
0
175,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role