Player Matchup

Bellona
Bellona
Decodas
Bellona
Level 149
God Stats
3W - 1L
1,570 SR
Queue Stats
73W - 27L
1,819 Elo+
Party 1
Neith
Neith
Dynamicaim
Neith
Level 172
God Stats
3W - 2L
1,556 SR
Queue Stats
45W - 24L
1,634 Elo+
Solo
Fafnir
Fafnir
Hiraghim
Fafnir
Level 148
God Stats
14W - 8L
1,656 SR
Queue Stats
162W - 135L
1,616 Elo+
Solo
Lancelot
Lancelot
kindaworth
Lancelot
Level 37
God Stats
9W - 2L
1,752 SR
Queue Stats
121W - 62L
1,680 Elo+
Party 1
Merlin
Merlin
rooftopfoursome
Merlin
Level 96
God Stats
4W - 3L
1,774 SR
Queue Stats
62W - 50L
1,583 Elo+
Party 1
Team Averages
Level 120
1,662 SR
1,666 Elo+

VS

Team Averages
Level 158
1,671 SR
1,629 Elo+
Hel
Hel
 
Hel
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
AstrialAether
Chang'e
Level 181
God Stats
14W - 7L
2,027 SR
Queue Stats
109W - 62L
1,719 Elo+
Party 2
Neith
Neith
MightySchmeckle
Neith
Level 155
God Stats
1W - 1L
1,794 SR
Queue Stats
213W - 186L
1,595 Elo+
Solo
Lancelot
Lancelot
Nergìgante
Lancelot
Level 129
God Stats
3W - 3L
1,770 SR
Queue Stats
142W - 76L
1,716 Elo+
Party 2
Ix Chel
Ix Chel
xpertkiller75
Ix Chel
Level 106
God Stats
0W - 2L
1,264 SR
Queue Stats
29W - 19L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Decodas
Bellona
12
2 / 3 / 0
6,929
693
7,120
11,779
7,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Neith
11
2 / 1 / 0
5,548
555
6,717
7,736
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Hiraghim
Fafnir
10
0 / 2 / 5
6,485
649
5,023
8,632
9,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
kindaworth
Lancelot
12
8 / 1 / 2
6,764
676
8,010
9,070
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 3
7,159
716
2,923
4,655
1,919
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 3 / 1
5,621
562
3,413
8,775
5,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chang'e
10
3 / 4 / 1
6,223
622
8,856
11,097
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

9
0 / 2 / 1
5,025
503
4,871
10,134
3,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Nergìgante
Lancelot
11
3 / 1 / 0
5,737
574
5,261
9,148
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
7
0 / 4 / 0
4,606
461
2,551
5,270
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
14
Kills
7
7
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
1
0.5
L
Chang'e
3
4
1
0.88
W
Bellona
Decodas
Bellona
2
3
0
0.67
W
Neith
2
1
0
2
W
Fafnir
Hiraghim
Fafnir
0
2
5
1.25
L
0
2
1
0.25
L
Lancelot
Nergìgante
Lancelot
3
1
0
3
W
Lancelot
kindaworth
Lancelot
8
1
2
9
W
2
0
3
3.5
L
Ix Chel
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,793
Damage
24,952
41,872
Taken
44,424
26,021
Mitigated
17,673
15,160
Healing
17,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,413
199
3,039
4,126
8,775
5,425
0
1,745
6,988
21,321
0
L
Chang'e
8,856
447
0
4,111
11,097
3,569
0
0
10,544
38,587
0
W
Bellona
Decodas
Bellona
7,120
1,852
0
5,441
11,779
7,226
0
6,569
4,359
0
50,171
W
Neith
6,717
2,290
0
2,671
7,736
3,226
72
2,049
5,687
0
48,978
W
Fafnir
Hiraghim
Fafnir
5,023
1,278
0
2,520
8,632
9,547
31
651
7,981
17,459
3,261
L
4,871
1,563
0
2,337
10,134
3,518
0
3,008
7,126
0
43,339
L
Lancelot
Nergìgante
Lancelot
5,261
783
0
2,540
9,148
3,613
0
658
8,413
0
39,713
W
Lancelot
kindaworth
Lancelot
8,010
2,146
0
3,638
9,070
4,103
0
2,790
6,144
0
42,868
W
2,923
343
0
890
4,655
1,919
0
1,774
2,881
58,001
1,310
L
Ix Chel
2,551
180
137
859
5,270
1,548
0
1,869
3,169
19,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,885
Gold Earned
27,212
370
Minions Killed
280
0
Camps Cleared
0
1,095,172
Distance Traveled
974,128
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,621
562
22
2
0
187,616
1
L
Chang'e
6,223
622
68
7
0
213,040
2
W
Bellona
6,929
693
88
9
0
195,976
1
W
Neith
5,548
555
83
8
0
189,268
1
W
Fafnir
6,485
649
19
2
0
210,503
2
L
Neith
5,025
503
87
9
0
189,567
2
L
Lancelot
5,737
574
58
6
0
254,602
0
W
Lancelot
6,764
676
60
6
0
295,149
0
W
Merlin
7,159
716
120
12
0
204,276
2
L
Ix Chel
4,606
461
45
5
0
129,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role