Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DontShootMe494
Susano
Level 124
God Stats
2W - 3L
1,507 SR
Queue Stats
106W - 109L
1,532 Elo+
Solo
Ratatoskr
Ratatoskr
LaChimmichanga
Ratatoskr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,280 Elo+
Solo
Charybdis
Charybdis
ToxicFrenzzy
Charybdis
Level 128
God Stats
0W - 2L
1,254 SR
Queue Stats
19W - 19L
1,554 Elo+
Solo
Vamana
Vamana
slothman_420_
Vamana
Level 103
God Stats
6W - 6L
1,593 SR
Queue Stats
218W - 199L
1,521 Elo+
Solo
Team Averages
Level 100
1,471 SR
1,477 Elo+

VS

Team Averages
Level 97
1,630 SR
1,533 Elo+
Thoth
Thoth
 
Thoth
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BASH ABUSTER
Ares
Level 118
God Stats
7W - 3L
1,717 SR
Queue Stats
145W - 157L
1,453 Elo+
Solo
Sobek
Sobek
HandsomeShrek25
Sobek
Level 69
God Stats
2W - 0L
1,729 SR
Queue Stats
147W - 142L
1,604 Elo+
Solo
Sylvanus
Sylvanus
Indyay
Sylvanus
Level 109
God Stats
1W - 0L
1,704 SR
Queue Stats
65W - 61L
1,579 Elo+
Solo
Chernobog
Chernobog
ShadowvVortex
Chernobog
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 37L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 6 / 5
8,587
716
11,005
12,167
5,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 5
9,255
771
19,736
13,154
6,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ratatoskr
LaChimmichanga
Ratatoskr
12
0 / 7 / 2
7,329
611
997
9,463
3,279
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Charybdis
ToxicFrenzzy
Charybdis
17
2 / 3 / 7
9,837
820
24,020
12,642
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

13
2 / 5 / 4
8,336
695
11,965
15,925
14,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
12 / 1 / 9
11,419
952
19,105
8,170
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
3 / 1 / 16
10,220
852
9,274
12,835
16,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 6 / 17
8,864
739
7,577
23,589
33,349
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sylvanus
Indyay
Sylvanus
18
5 / 2 / 15
10,412
868
7,853
19,585
19,703
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chernobog
ShadowvVortex
Chernobog
18
3 / 0 / 18
10,407
867
9,817
14,541
10,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
99
10
Kills
24
25
Deaths
10
23
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
6
5
0.58
W
Thoth
 
Thoth
12
1
9
16.5
W
3
1
16
11
L
5
4
5
1.88
W
1
6
17
1.58
W
Sylvanus
Indyay
Sylvanus
5
2
15
6.25
L
Ratatoskr
LaChimmichanga
Ratatoskr
0
7
2
0.14
W
Chernobog
ShadowvVortex
Chernobog
3
0
18
12
L
Charybdis
ToxicFrenzzy
Charybdis
2
3
7
1.83
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,723
Damage
53,626
63,351
Taken
78,720
34,672
Mitigated
85,936
16,954
Healing
41,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
11,005
1,340
3,298
2,341
12,167
5,153
0
9,623
2,544
23,663
529
W
Thoth
 
Thoth
19,105
234
3,509
775
8,170
5,616
1,106
741
7,429
37,962
0
W
9,274
272
1,366
2,175
12,835
16,492
392
1,816
11,019
11,554
0
L
19,736
2,456
988
2,194
13,154
6,026
0
9,545
3,609
0
25,850
W
7,577
441
1,551
3,155
23,589
33,349
258
3,791
19,798
11,624
1,554
W
Sylvanus
Indyay
Sylvanus
7,853
1,940
14,928
9,045
19,585
19,703
530
2,526
17,059
16,359
0
L
Ratatoskr
LaChimmichanga
Ratatoskr
997
258
84
0
9,463
3,279
0
5,772
3,691
0
1,395
W
Chernobog
ShadowvVortex
Chernobog
9,817
3,882
1,902
2,894
14,541
10,776
1,770
1,836
12,705
0
37,336
L
Charybdis
ToxicFrenzzy
Charybdis
24,020
13,447
649
3,939
12,642
5,484
826
8,237
4,405
0
56,113
L
11,965
5,691
698
2,763
15,925
14,730
0
9,914
6,011
0
19,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,344
Gold Earned
51,322
140
Minions Killed
140
0
Camps Cleared
0
1,080,795
Distance Traveled
1,213,548
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,587
716
32
3
0
191,421
0
W
Thoth
11,419
952
46
4
0
265,255
0
W
Ares
10,220
852
8
1
0
244,327
0
L
Susano
9,255
771
17
1
0
252,811
0
W
Sobek
8,864
739
11
1
0
232,131
0
W
Sylvanus
10,412
868
24
2
0
211,837
0
L
Ratatoskr
7,329
611
3
0
0
211,257
0
W
Chernobog
10,407
867
51
4
0
259,998
0
L
Charybdis
9,837
820
76
6
0
193,574
0
L
Vamana
8,336
695
12
1
0
231,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role