Player Matchup

Ah Puch
Ah Puch
Gold IV
Celisgus
Ah Puch
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,755 MMR
Party 1
Hercules
Hercules
Platinum IV
GxTIIIII
Hercules
Platinum IV
Level 147
God Stats
18W - 2L
1,754 SR
Queue Stats
32W - 6L
2,007 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
TottiFushiguro
Hou Yi
Platinum II
Level 108
God Stats
2W - 0L
1,642 SR
Queue Stats
13W - 0L
2,064 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,632 SR
1,942 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 188
1,509 SR
1,628 MMR
Aphrodite
Aphrodite
Diamond II
 
Aphrodite
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Diamond V
PÀNIC
Sobek
Diamond V
Level 198
God Stats
2W - 3L
1,526 SR
Queue Stats
60W - 33L
1,883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Celisgus
Ah Puch
15
3 / 0 / 6
9,798
754
13,675
7,732
3,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
GxTIIIII
Hercules
16
2 / 1 / 4
9,812
755
12,776
16,725
15,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 0 / 5
10,404
800
12,807
9,809
4,012
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AresAtlasThothAchillesCharon

VS

Bans
KuzenboOdinBacchusMulanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 2 / 0
8,459
651
5,745
12,825
9,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
 
Anhur
14
0 / 3 / 1
8,173
629
11,312
13,299
5,986
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
PÀNIC
Sobek
12
0 / 5 / 1
7,744
596
5,730
18,176
18,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
1
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
2
0
0.5
L
Anhur
 
Anhur
0
3
1
0.17
W
Ah Puch
Celisgus
Ah Puch
3
0
6
6
W
Hercules
GxTIIIII
Hercules
2
1
4
4
L
Sobek
PÀNIC
Sobek
0
5
1
0.1
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,258
Damage
22,787
34,266
Taken
44,300
23,358
Mitigated
33,908
15,392
Healing
11,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,745
954
3,657
4,426
12,825
9,631
0
3,083
8,972
24,282
410
L
Anhur
 
Anhur
11,312
6,993
0
924
13,299
5,986
0
3,902
8,722
0
48,786
W
Ah Puch
Celisgus
Ah Puch
13,675
727
0
3,226
7,732
3,826
122
2,820
4,658
44,981
650
W
Hercules
GxTIIIII
Hercules
12,776
3,134
0
8,064
16,725
15,520
122
3,708
12,721
0
31,992
L
Sobek
PÀNIC
Sobek
5,730
100
0
2,453
18,176
18,291
0
5,052
11,857
18,484
0
W
12,807
9,429
0
4,102
9,809
4,012
1,972
4,312
5,245
0
63,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,014
Gold Earned
24,376
187
Minions Killed
173
0
Camps Cleared
0
751,394
Distance Traveled
759,345
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,459
651
44
3
0
269,418
1
L
Anhur
8,173
629
109
8
0
243,566
0
W
Ah Puch
9,798
754
58
4
0
249,634
0
W
Hercules
9,812
755
39
3
0
277,752
0
L
Sobek
7,744
596
20
2
0
246,361
0
W
Hou Yi
10,404
800
90
7
0
224,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role