Player Matchup

Chaac
Chaac
Anthem Adder
Chaac
Level 116
God Stats
4W - 0L
1,959 SR
Queue Stats
120W - 129L
1,501 Elo+
Solo
Zeus
Zeus
GalacticSorcerer
Zeus
Level 103
God Stats
14W - 6L
1,713 SR
Queue Stats
42W - 47L
1,486 Elo+
Solo
Lancelot
Lancelot
Matts_N01
Lancelot
Level 121
God Stats
8W - 3L
1,294 SR
Queue Stats
161W - 148L
1,457 Elo+
Solo
Skadi
Skadi
MrDUP
Skadi
Level 236
God Stats
2W - 0L
1,517 SR
Queue Stats
13W - 19L
1,399 Elo+
Solo
Surtr
Surtr
YamiProphecy
Surtr
Level 147
God Stats
3W - 3L
1,539 SR
Queue Stats
36W - 38L
1,514 Elo+
Solo
Team Averages
Level 145
1,604 SR
1,471 Elo+

VS

Team Averages
Level 92
1,551 SR
1,451 Elo+
Lancelot
Lancelot
Galveston38
Lancelot
Level 79
God Stats
19W - 20L
1,436 SR
Queue Stats
104W - 114L
1,455 Elo+
Party 1
Cabrakan
Cabrakan
ITzReallyDevin
Cabrakan
Level 107
God Stats
5W - 9L
1,505 SR
Queue Stats
105W - 111L
1,513 Elo+
Party 1
Vulcan
Vulcan
Marokk1994
Vulcan
Level 59
God Stats
7W - 8L
1,554 SR
Queue Stats
32W - 38L
1,410 Elo+
Solo
Neith
Neith
Mrgoostav
Neith
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,334 Elo+
Solo
Charon
Charon
PeachynyxxTTV
Charon
Level 82
God Stats
7W - 4L
1,760 SR
Queue Stats
58W - 57L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,072
507
3,102
6,288
4,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 2 / 3
6,596
660
7,280
5,967
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
Matts_N01
Lancelot
10
4 / 2 / 2
6,152
615
5,573
8,361
3,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Skadi
MrDUP
Skadi
9
1 / 1 / 0
5,146
515
2,155
4,014
1,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
0 / 0 / 0
5,980
598
4,519
7,880
6,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Galveston38
Lancelot
10
0 / 1 / 0
4,922
492
4,395
7,841
3,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cabrakan
11
3 / 2 / 1
5,563
556
3,992
10,394
7,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Vulcan
Marokk1994
Vulcan
9
1 / 3 / 2
4,859
486
5,011
7,487
2,361
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Mrgoostav
Neith
7
0 / 1 / 1
4,318
432
2,270
3,813
1,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 1 / 1
4,828
483
2,635
7,195
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
8
Kills
5
6
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
3
2
3
2.25
L
Lancelot
Galveston38
Lancelot
0
1
0
0
L
Cabrakan
3
2
1
1.75
L
Vulcan
Marokk1994
Vulcan
1
3
2
0.67
W
Lancelot
Matts_N01
Lancelot
4
2
2
2.5
W
Skadi
MrDUP
Skadi
1
1
0
1
L
Neith
Mrgoostav
Neith
0
1
1
0.5
L
1
1
1
1.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,629
Damage
18,303
32,510
Taken
36,730
19,048
Mitigated
18,274
10,444
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,102
80
179
3,075
6,288
4,855
0
1,888
4,400
0
29,381
W
7,280
681
0
1,601
5,967
2,272
329
4,356
1,611
38,568
784
L
Lancelot
Galveston38
Lancelot
4,395
327
0
2,330
7,841
3,488
0
211
6,946
0
35,030
L
Cabrakan
3,992
445
0
3,307
10,394
7,066
0
2,041
8,200
34,469
0
L
Vulcan
Marokk1994
Vulcan
5,011
401
0
2,291
7,487
2,361
42
2,601
4,362
23,488
775
W
Lancelot
Matts_N01
Lancelot
5,573
1,524
0
712
8,361
3,636
0
3,484
4,877
0
32,945
W
Skadi
MrDUP
Skadi
2,155
853
0
1,330
4,014
1,414
479
1,573
2,441
0
30,043
L
Neith
Mrgoostav
Neith
2,270
351
0
771
3,813
1,170
0
0
3,813
0
22,562
L
2,635
608
0
1,092
7,195
4,189
0
1,715
5,294
18,600
4,499
W
4,519
1,654
0
3,547
7,880
6,871
0
0
7,269
1,544
41,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,946
Gold Earned
24,490
313
Minions Killed
216
0
Camps Cleared
0
1,009,784
Distance Traveled
911,232
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,072
507
49
5
0
230,201
0
W
Zeus
6,596
660
84
8
0
195,599
4
L
Lancelot
4,922
492
50
5
0
205,539
1
L
Cabrakan
5,563
556
56
6
0
180,550
0
L
Vulcan
4,859
486
33
3
0
185,119
0
W
Lancelot
6,152
615
51
5
0
257,480
0
W
Skadi
5,146
515
53
5
0
138,355
0
L
Neith
4,318
432
38
4
0
142,930
1
L
Charon
4,828
483
39
4
0
197,094
2
W
Surtr
5,980
598
76
8
0
188,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role