Player Matchup

Ra
Ra
Eloquenze
Ra
Level 41
God Stats
5W - 2L
1,869 SR
Queue Stats
126W - 89L
1,640 Elo+
Solo
Ne Zha
Ne Zha
alesevic23
Ne Zha
Level 86
God Stats
37W - 27L
1,615 SR
Queue Stats
412W - 407L
1,490 Elo+
Party 1
Cerberus
Cerberus
b1rchyyy
Cerberus
Level 58
God Stats
3W - 4L
1,559 SR
Queue Stats
222W - 232L
1,538 Elo+
Solo
Hachiman
Hachiman
pajseroni
Hachiman
Level 88
God Stats
4W - 4L
1,559 SR
Queue Stats
379W - 369L
1,551 Elo+
Party 1
Bellona
Bellona
xX RapTaGoN Xx
Bellona
Level 127
God Stats
16W - 14L
1,550 SR
Queue Stats
436W - 444L
1,552 Elo+
Solo
Team Averages
Level 80
1,630 SR
1,554 Elo+

VS

Team Averages
Level 136
1,650 SR
1,535 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Ptiripou
Sylvanus
Level 152
God Stats
7W - 2L
1,641 SR
Queue Stats
20W - 30L
1,452 Elo+
Party 3
Janus
Janus
Zaayko17
Janus
Level 88
God Stats
6W - 1L
1,747 SR
Queue Stats
90W - 59L
1,613 Elo+
Party 2
Arachne
Arachne
Zizaniee
Arachne
Level 178
God Stats
15W - 9L
1,659 SR
Queue Stats
152W - 170L
1,488 Elo+
Party 3
Ratatoskr
Ratatoskr
pipoyo
Ratatoskr
Level 142
God Stats
8W - 7L
1,701 SR
Queue Stats
90W - 57L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,628
771
1,999
3,868
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
alesevic23
Ne Zha
8
3 / 1 / 1
4,449
742
3,386
3,766
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
b1rchyyy
Cerberus
7
1 / 2 / 2
4,152
692
2,482
8,085
4,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
pajseroni
Hachiman
7
2 / 1 / 3
4,259
710
5,045
3,418
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
1 / 2 / 0
3,486
581
1,715
4,267
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 1 / 1
4,401
734
3,870
5,974
3,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Ptiripou
Sylvanus
6
0 / 2 / 2
3,764
627
2,255
5,148
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Zaayko17
Janus
8
0 / 1 / 0
3,808
635
1,771
2,613
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Zizaniee
Arachne
8
4 / 2 / 0
4,770
795
3,830
6,260
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ratatoskr
pipoyo
Ratatoskr
8
1 / 1 / 2
4,293
716
3,111
5,362
1,909
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
6
6
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
1
1.5
L
0
0
1
0.5
W
Sylvanus
Ptiripou
Sylvanus
0
2
2
0.5
W
Janus
Zaayko17
Janus
0
1
0
0
W
Arachne
Zizaniee
Arachne
4
2
0
2
L
Ne Zha
alesevic23
Ne Zha
3
1
1
3.5
L
Cerberus
b1rchyyy
Cerberus
1
2
2
1
L
Hachiman
pajseroni
Hachiman
2
1
3
3.5
W
Ratatoskr
pipoyo
Ratatoskr
1
1
2
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,627
Damage
14,837
23,404
Taken
25,357
10,914
Mitigated
10,603
9,121
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,870
1,703
0
1,697
5,974
3,202
0
1,038
4,936
0
25,440
L
1,999
184
348
2,250
3,868
1,367
0
963
2,754
37,047
2,051
W
Sylvanus
Ptiripou
Sylvanus
2,255
951
465
1,300
5,148
2,700
0
365
4,783
13,882
6,669
W
Janus
Zaayko17
Janus
1,771
209
0
10
2,613
718
0
867
1,746
22,356
0
W
Arachne
Zizaniee
Arachne
3,830
2,971
0
1,761
6,260
2,074
0
1,359
4,901
0
12,687
L
Ne Zha
alesevic23
Ne Zha
3,386
1,309
0
434
3,766
1,538
0
225
3,463
0
22,548
L
Cerberus
b1rchyyy
Cerberus
2,482
409
0
2,606
8,085
4,836
0
1,693
6,228
13,042
0
L
Hachiman
pajseroni
Hachiman
5,045
2,506
0
1,677
3,418
1,061
120
607
2,811
0
27,938
W
Ratatoskr
pipoyo
Ratatoskr
3,111
790
0
238
5,362
1,909
0
762
4,600
0
24,870
L
1,715
915
0
1,806
4,267
2,112
0
0
4,026
0
9,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,974
Gold Earned
21,036
199
Minions Killed
184
0
Camps Cleared
0
595,893
Distance Traveled
691,080
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,401
734
45
8
0
133,443
2
L
Ra
4,628
771
65
11
0
120,200
0
W
Sylvanus
3,764
627
35
6
0
124,506
0
W
Janus
3,808
635
38
6
0
129,092
2
W
Arachne
4,770
795
21
4
0
150,953
4
L
Ne Zha
4,449
742
43
7
0
136,519
1
L
Cerberus
4,152
692
28
5
0
139,379
1
L
Hachiman
4,259
710
47
8
0
112,468
0
W
Ratatoskr
4,293
716
45
8
0
153,086
0
L
Bellona
3,486
581
16
3
0
87,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role