Player Matchup

Jormungandr
Jormungandr
HappyRed50
Jormungandr
Level 106
God Stats
1W - 1L
1,443 SR
Queue Stats
5W - 5L
1,642 Elo+
Party 1
Set
Set
NewcEm94
Set
Level 177
God Stats
4W - 8L
1,424 SR
Queue Stats
187W - 181L
1,570 Elo+
Solo
Ishtar
Ishtar
Superdude327
Ishtar
Level 100
God Stats
1W - 2L
1,273 SR
Queue Stats
30W - 23L
1,566 Elo+
Party 1
Sol
Sol
azzythemlgpro420
Sol
Level 104
God Stats
5W - 4L
1,800 SR
Queue Stats
77W - 60L
1,638 Elo+
Solo
King Arthur
King Arthur
nixolais
King Arthur
Level 128
God Stats
11W - 11L
1,609 SR
Queue Stats
157W - 165L
1,489 Elo+
Solo
Team Averages
Level 123
1,510 SR
1,581 Elo+

VS

Team Averages
Level 144
1,522 SR
1,495 Elo+
Jormungandr
Jormungandr
Nogydog
Jormungandr
Level 214
God Stats
9W - 10L
1,558 SR
Queue Stats
133W - 110L
1,525 Elo+
Solo
Bacchus
Bacchus
Sacko2021
Bacchus
Level 44
God Stats
1W - 2L
1,227 SR
Queue Stats
23W - 24L
1,498 Elo+
Solo
Mulan
Mulan
TrustWeScale
Mulan
Level 153
God Stats
7W - 3L
1,752 SR
Queue Stats
101W - 134L
1,487 Elo+
Party 2
Skadi
Skadi
ZelDUUUUUH
Skadi
Level 167
God Stats
10W - 9L
1,607 SR
Queue Stats
102W - 113L
1,447 Elo+
Party 2
Chang'e
Chang'e
esgetcarried
Chang'e
Level 141
God Stats
1W - 0L
1,465 SR
Queue Stats
172W - 153L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HappyRed50
Jormungandr
9
0 / 1 / 1
4,968
497
3,889
6,600
4,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 2 / 1
6,391
639
5,286
10,407
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
8
0 / 3 / 0
4,647
465
2,725
6,990
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 1
6,374
637
5,896
6,525
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
nixolais
King Arthur
8
0 / 3 / 0
4,719
472
3,315
8,390
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Nogydog
Jormungandr
10
2 / 5 / 3
5,912
591
3,547
10,486
5,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Sacko2021
Bacchus
11
2 / 0 / 3
6,517
652
3,521
5,815
5,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 1 / 1
7,626
763
5,630
7,930
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Skadi
12
3 / 0 / 3
6,558
656
5,738
5,214
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
esgetcarried
Chang'e
11
0 / 1 / 2
6,018
602
4,952
5,984
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
7
Kills
10
10
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
HappyRed50
Jormungandr
0
1
1
0.5
L
5
2
1
2.75
W
Jormungandr
Nogydog
Jormungandr
2
5
3
0.7
W
Bacchus
Sacko2021
Bacchus
2
0
3
3.5
L
Ishtar
0
3
0
0
W
3
1
1
3.5
W
Skadi
3
0
3
4.5
L
2
1
1
2.5
W
Chang'e
esgetcarried
Chang'e
0
1
2
1
L
King Arthur
nixolais
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,111
Damage
23,388
38,912
Taken
35,429
17,087
Mitigated
20,161
10,563
Healing
11,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
HappyRed50
Jormungandr
3,889
1,330
0
852
6,600
4,560
0
2,321
4,279
29,491
2,042
L
5,286
1,956
0
3,643
10,407
4,572
0
3,044
7,363
0
33,238
W
Jormungandr
Nogydog
Jormungandr
3,547
1,255
0
1,816
10,486
5,120
187
2,218
8,191
34,812
8,125
W
Bacchus
Sacko2021
Bacchus
3,521
297
187
2,355
5,815
5,655
0
1,724
3,925
24,534
0
L
Ishtar
2,725
1,751
0
798
6,990
2,234
0
2,056
4,934
0
23,308
W
5,630
961
0
4,140
7,930
5,296
119
0
7,930
0
58,873
W
Skadi
5,738
1,510
0
865
5,214
1,935
5
1,500
3,583
0
48,285
L
5,896
3,438
0
3,610
6,525
2,013
0
4,101
2,424
49,049
997
W
Chang'e
esgetcarried
Chang'e
4,952
218
105
2,026
5,984
2,155
0
3,596
2,388
36,783
1,220
L
King Arthur
nixolais
King Arthur
3,315
317
0
1,660
8,390
3,708
0
165
7,728
0
27,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,099
Gold Earned
32,631
306
Minions Killed
356
0
Camps Cleared
0
990,024
Distance Traveled
1,077,919
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,968
497
53
5
0
209,896
0
L
Set
6,391
639
62
6
0
225,554
0
W
Jormungandr
5,912
591
66
7
0
199,599
2
W
Bacchus
6,517
652
37
4
0
213,723
1
L
Ishtar
4,647
465
52
5
0
208,096
3
W
Mulan
7,626
763
97
10
0
212,794
0
W
Skadi
6,558
656
86
9
0
221,426
3
L
Sol
6,374
637
92
9
0
189,993
0
W
Chang'e
6,018
602
70
7
0
230,377
0
L
King Arthur
4,719
472
47
5
0
156,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role