Player Matchup

Chronos
Chronos
Diamond II
ElsujetoOP
Chronos
Diamond II
Level 141
God Stats
56W - 41L
1,691 SR
Queue Stats
219W - 208L
2,027 MMR
Solo
Chaac
Chaac
Diamond IV
ITSYABOILASHER
Chaac
Diamond IV
Level 159
God Stats
16W - 12L
1,689 SR
Queue Stats
215W - 192L
2,106 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond I
Mandο
Morgan Le Fay
Diamond I
Level 236
God Stats
1W - 1L
1,937 SR
Queue Stats
121W - 90L
2,350 MMR
Solo
Anhur
Anhur
Diamond II
TiersDontFall
Anhur
Diamond II
Level 165
God Stats
45W - 32L
1,676 SR
Queue Stats
238W - 219L
2,148 MMR
Party 1
Geb
Geb
Diamond IV
xxx0BAMAxxx
Geb
Diamond IV
Level 194
God Stats
2W - 2L
1,325 SR
Queue Stats
243W - 239L
2,082 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,664 SR
2,143 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,669 SR
2,145 MMR
Bacchus
Bacchus
Diamond IV
MoleMadness
Bacchus
Diamond IV
Level 104
God Stats
13W - 9L
1,737 SR
Queue Stats
106W - 64L
1,971 MMR
Party 2
Awilix
Awilix
Platinum V
OnlyFansLasiz
Awilix
Platinum V
Level 83
God Stats
9W - 0L
2,025 SR
Queue Stats
15W - 2L
1,963 MMR
Party 2
Surtr
Surtr
Diamond III
PCEIDON
Surtr
Diamond III
Level 195
God Stats
4W - 5L
1,337 SR
Queue Stats
326W - 299L
2,113 MMR
Solo
Ullr
Ullr
Masters
TommyTwoToes
Ullr
Masters
Level 146
God Stats
7W - 13L
1,420 SR
Queue Stats
253W - 232L
2,598 MMR
Solo
Sol
Sol
Diamond I
Αlalu
Sol
Diamond I
Level 126
God Stats
1W - 1L
1,825 SR
Queue Stats
166W - 144L
2,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ElsujetoOP
Chronos
10
1 / 4 / 2
5,497
550
4,379
10,022
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 3 / 0
5,634
563
4,329
8,909
5,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
Mandο
Morgan Le Fay
11
2 / 3 / 1
6,112
611
6,438
6,378
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,319
532
2,863
7,427
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,851
485
3,500
8,957
5,565
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
LokiAgniMedusa

VS

Bans
CharonSun WukongAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MoleMadness
Bacchus
9
1 / 0 / 3
6,208
621
4,475
8,180
6,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 2 / 5
6,701
670
6,404
8,249
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
PCEIDON
Surtr
12
3 / 2 / 2
7,142
714
7,420
9,435
5,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 0 / 2
7,437
744
4,559
5,940
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
Αlalu
Sol
13
4 / 0 / 0
7,443
744
4,888
7,281
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
14
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chronos
ElsujetoOP
Chronos
1
4
2
0.5
L
1
3
0
0.33
L
Morgan Le Fay
Mandο
Morgan Le Fay
2
3
1
0.83
W
Bacchus
MoleMadness
Bacchus
1
0
3
2.5
W
4
2
5
3.25
W
Surtr
PCEIDON
Surtr
3
2
2
2
L
0
3
0
0
W
2
0
2
3
L
0
1
0
0
W
Sol
Αlalu
Sol
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,509
Damage
27,746
41,693
Taken
39,085
19,414
Mitigated
20,016
10,773
Healing
14,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
ElsujetoOP
Chronos
4,379
2,139
0
3,096
10,022
3,463
0
1,441
8,496
40,083
0
L
4,329
861
0
2,449
8,909
5,105
0
705
7,664
0
42,473
L
Morgan Le Fay
Mandο
Morgan Le Fay
6,438
590
0
651
6,378
2,761
0
2,358
3,827
44,303
0
W
Bacchus
MoleMadness
Bacchus
4,475
675
0
1,897
8,180
6,705
0
3,476
4,575
15,586
3,434
W
6,404
2,429
0
2,941
8,249
2,852
0
4,308
3,841
0
42,647
W
Surtr
PCEIDON
Surtr
7,420
2,671
0
3,100
9,435
5,852
0
1,173
8,216
1,895
48,434
L
2,863
1,999
0
2,165
7,427
2,520
0
499
6,928
0
41,331
W
4,559
1,791
0
1,837
5,940
2,301
0
1,713
4,227
0
65,785
L
3,500
48
807
1,605
8,957
5,565
0
3,790
5,035
14,494
0
W
Sol
Αlalu
Sol
4,888
1,941
0
4,425
7,281
2,306
1,029
3,911
3,028
59,587
1,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,413
Gold Earned
34,931
327
Minions Killed
395
0
Camps Cleared
0
1,065,645
Distance Traveled
1,110,177
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,497
550
72
7
0
226,331
0
L
Chaac
5,634
563
68
7
0
214,880
0
L
Morgan Le Fay
6,112
611
86
9
0
215,090
0
W
Bacchus
6,208
621
26
3
0
236,069
4
W
Awilix
6,701
670
71
7
0
264,225
0
W
Surtr
7,142
714
78
8
0
190,687
2
L
Anhur
5,319
532
77
8
0
185,857
2
W
Ullr
7,437
744
102
10
0
194,875
0
L
Geb
4,851
485
24
2
0
223,487
3
W
Sol
7,443
744
118
12
0
224,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role