Player Matchup

Camazotz
Camazotz
Masters
BATMΛN
Camazotz
Masters
Level 230
God Stats
14W - 7L
1,708 SR
Queue Stats
226W - 207L
2,119 MMR
Solo
Horus
Horus
Diamond III
EPOM158
Horus
Diamond III
Level 134
God Stats
52W - 28L
1,725 SR
Queue Stats
114W - 88L
2,173 MMR
Solo
Merlin
Merlin
Diamond III
Giqgle
Merlin
Diamond III
Level 157
God Stats
52W - 53L
1,572 SR
Queue Stats
228W - 214L
2,164 MMR
Solo
Charybdis
Charybdis
Diamond III
Hunfart
Charybdis
Diamond III
Level 133
God Stats
2W - 4L
1,723 SR
Queue Stats
79W - 55L
2,125 MMR
Solo
Surtr
Surtr
Diamond III
gamertag1019
Surtr
Diamond III
Level 118
God Stats
11W - 9L
1,637 SR
Queue Stats
414W - 394L
2,104 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,673 SR
2,137 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,668 SR
1,865 MMR
Da Ji
Da Ji
Diamond II
 
Da Ji
Diamond II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Diamond IV
 
Lancelot
Diamond IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond II
Coopinq
Bacchus
Diamond II
Level 166
God Stats
7W - 5L
1,829 SR
Queue Stats
140W - 120L
2,136 MMR
Solo
Hou Yi
Hou Yi
Diamond V
TKYO
Hou Yi
Diamond V
Level 127
God Stats
0W - 1L
1,726 SR
Queue Stats
65W - 54L
2,081 MMR
Solo
Chaac
Chaac
Diamond V
brreno
Chaac
Diamond V
Level 123
God Stats
1W - 2L
1,786 SR
Queue Stats
126W - 118L
2,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BATMΛN
Camazotz
7
0 / 0 / 0
3,528
706
919
5,166
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Horus
EPOM158
Horus
7
0 / 0 / 0
3,798
760
1,674
3,021
1,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Giqgle
Merlin
7
0 / 1 / 0
3,602
720
1,696
2,740
865
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charybdis
Hunfart
Charybdis
7
0 / 0 / 0
3,403
681
2,225
2,040
647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 0
3,884
777
0
1,011
505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
TsukuyomiOlorunAresCu Chulainn

VS

Bans
AnhurOdinKaliThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
1 / 0 / 0
3,689
738
1,620
4,057
1,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Lancelot
 
Lancelot
7
0 / 0 / 0
3,558
712
2,639
3,647
1,406
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bacchus
Coopinq
Bacchus
6
0 / 0 / 0
3,437
687
1,346
3,002
2,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
TKYO
Hou Yi
6
0 / 0 / 0
3,125
625
938
2,301
466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
brreno
Chaac
1
0 / 0 / 0
2,460
492
0
0
0

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
0
0
1
L
Lancelot
 
Lancelot
0
0
0
0
W
Camazotz
BATMΛN
Camazotz
0
0
0
0
L
Bacchus
Coopinq
Bacchus
0
0
0
0
W
Horus
EPOM158
Horus
0
0
0
0
W
Merlin
Giqgle
Merlin
0
1
0
0
W
Charybdis
Hunfart
Charybdis
0
0
0
0
L
Hou Yi
TKYO
Hou Yi
0
0
0
0
L
Chaac
brreno
Chaac
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,514
Damage
6,543
13,978
Taken
13,007
4,906
Mitigated
5,478
7,673
Healing
4,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,620
314
0
580
4,057
1,513
0
271
3,743
0
18,392
L
Lancelot
 
Lancelot
2,639
641
0
1,000
3,647
1,406
0
1,285
2,265
0
22,516
W
Camazotz
BATMΛN
Camazotz
919
223
0
3,474
5,166
1,434
0
0
5,166
0
17,321
L
Bacchus
Coopinq
Bacchus
1,346
234
0
1,440
3,002
2,093
0
0
3,002
9,891
0
W
Horus
EPOM158
Horus
1,674
758
85
1,497
3,021
1,455
0
457
2,564
0
10,624
W
Merlin
Giqgle
Merlin
1,696
244
0
460
2,740
865
0
0
2,740
20,127
0
W
Charybdis
Hunfart
Charybdis
2,225
1,256
0
1,637
2,040
647
0
889
1,151
0
28,756
L
Hou Yi
TKYO
Hou Yi
938
624
0
1,200
2,301
466
0
0
2,301
0
18,147
L
Chaac
brreno
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
520
1,011
505
0
0
1,011
517
19,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,215
Gold Earned
16,269
180
Minions Killed
138
0
Camps Cleared
0
522,738
Distance Traveled
453,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,689
738
34
7
0
118,570
0
L
Lancelot
3,558
712
47
9
0
124,225
0
W
Camazotz
3,528
706
40
8
0
120,780
0
L
Bacchus
3,437
687
11
2
0
120,146
0
W
Horus
3,798
760
20
4
0
107,824
0
W
Merlin
3,602
720
43
9
0
104,924
0
W
Charybdis
3,403
681
39
8
0
88,840
0
L
Hou Yi
3,125
625
46
9
0
90,778
0
L
Chaac
2,460
492
0
0
0
0
0
W
Surtr
3,884
777
38
8
0
100,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role