Player Matchup

Sylvanus
Sylvanus
Azarvl
Sylvanus
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 24L
1,449 Elo+
Solo
Arachne
Arachne
DMonkeyLuffy2
Arachne
Level 85
God Stats
10W - 8L
1,532 SR
Queue Stats
149W - 121L
1,487 Elo+
Party 1
Janus
Janus
Dist0rtion3039
Janus
Level 35
God Stats
3W - 1L
1,875 SR
Queue Stats
52W - 53L
1,580 Elo+
Solo
Scylla
Scylla
Dopiwin
Scylla
Level 120
God Stats
3W - 1L
1,879 SR
Queue Stats
58W - 60L
1,497 Elo+
Party 1
Ullr
Ullr
wNooNe
Ullr
Level 89
God Stats
3W - 2L
1,587 SR
Queue Stats
179W - 158L
1,557 Elo+
Solo
Team Averages
Level 91
1,674 SR
1,514 Elo+

VS

Team Averages
Level 135
1,546 SR
1,538 Elo+
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FangBoar_
King Arthur
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,590 Elo+
Solo
Medusa
Medusa
LaFatalite
Medusa
Level 146
God Stats
184W - 166L
1,608 SR
Queue Stats
217W - 210L
1,561 Elo+
Solo
Cthulhu
Cthulhu
MаstеrBlade
Cthulhu
Level 154
God Stats
35W - 28L
1,605 SR
Queue Stats
181W - 158L
1,540 Elo+
Solo
Ares
Ares
Vanduul
Ares
Level 89
God Stats
2W - 3L
1,516 SR
Queue Stats
183W - 160L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Azarvl
Sylvanus
8
0 / 2 / 2
5,596
466
2,757
10,928
6,335
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
9
0 / 3 / 0
4,878
407
2,862
9,410
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 2 / 0
6,761
563
8,731
7,546
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Dopiwin
Scylla
11
1 / 4 / 0
5,971
498
4,220
6,507
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ullr
wNooNe
Ullr
10
1 / 1 / 0
6,046
504
5,224
10,045
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
6 / 0 / 1
7,124
594
7,600
10,032
5,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
FangBoar_
King Arthur
13
1 / 1 / 0
6,899
575
4,147
11,697
5,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
LaFatalite
Medusa
12
1 / 0 / 1
6,855
571
7,079
5,106
2,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
13
4 / 0 / 2
7,408
617
6,311
7,266
3,221
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
Vanduul
Ares
10
0 / 2 / 3
5,872
489
6,393
8,447
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
12
12
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
1
6.5
L
Sylvanus
Azarvl
Sylvanus
0
2
2
0.5
L
Arachne
0
3
0
0
L
1
2
0
0.5
L
Scylla
Dopiwin
Scylla
1
4
0
0.25
W
King Arthur
FangBoar_
King Arthur
1
1
0
1
W
Medusa
LaFatalite
Medusa
1
0
1
1.5
W
Cthulhu
4
0
2
5
W
Ares
Vanduul
Ares
0
2
3
0.75
L
Ullr
wNooNe
Ullr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,794
Damage
31,530
44,436
Taken
42,548
18,836
Mitigated
22,205
12,974
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,600
3,348
0
5,872
10,032
5,473
0
1,501
8,373
56,077
0
L
Sylvanus
Azarvl
Sylvanus
2,757
1,081
1,652
4,417
10,928
6,335
13
5,272
5,656
15,055
0
L
Arachne
2,862
2,439
0
1,528
9,410
3,513
0
5,003
4,407
0
26,437
L
8,731
1,338
0
2,391
7,546
2,464
0
1,657
5,889
49,355
2,587
L
Scylla
Dopiwin
Scylla
4,220
500
0
820
6,507
2,646
0
5,516
991
44,972
0
W
King Arthur
FangBoar_
King Arthur
4,147
387
0
4,479
11,697
5,669
0
6,030
5,005
0
53,247
W
Medusa
LaFatalite
Medusa
7,079
1,186
0
1,278
5,106
2,041
400
475
4,631
0
59,601
W
Cthulhu
6,311
402
55
3,781
7,266
3,221
0
3,224
3,706
65,694
1,593
W
Ares
Vanduul
Ares
6,393
796
0
1,709
8,447
5,801
102
2,822
5,505
16,942
0
L
Ullr
wNooNe
Ullr
5,224
1,351
0
2,166
10,045
3,878
23
2,762
7,283
0
44,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,252
Gold Earned
34,158
325
Minions Killed
436
0
Camps Cleared
0
1,127,675
Distance Traveled
1,268,823
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,124
594
105
9
0
270,684
0
L
Sylvanus
5,596
466
31
3
0
174,269
2
L
Arachne
4,878
407
36
3
0
269,380
0
L
Janus
6,761
563
103
9
0
236,716
1
L
Scylla
5,971
498
85
7
0
224,634
0
W
King Arthur
6,899
575
80
7
0
271,412
2
W
Medusa
6,855
571
117
10
0
211,525
4
W
Cthulhu
7,408
617
113
9
0
256,042
0
W
Ares
5,872
489
21
2
0
259,160
3
L
Ullr
6,046
504
70
6
0
222,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role