Player Matchup

Sol
Sol
 
Sol
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
shabaralareload
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,865 Elo+
Party 1
Team Averages
Level 148
1,500 SR
1,622 Elo+

VS

Team Averages
Level 111
1,657 SR
1,501 Elo+
Scylla
Scylla
FREE x TEA II
Scylla
Level 159
God Stats
3W - 1L
1,736 SR
Queue Stats
25W - 20L
1,558 Elo+
Party 2
Nemesis
Nemesis
GAVT
Nemesis
Level 74
God Stats
69W - 47L
1,613 SR
Queue Stats
160W - 158L
1,496 Elo+
Solo
Athena
Athena
Optic_357
Athena
Level 101
God Stats
14W - 9L
1,621 SR
Queue Stats
128W - 129L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 2 / 0
6,971
697
8,310
8,946
3,081
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rama
 
Rama
12
0 / 1 / 0
6,729
673
2,403
6,211
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
shabaralareload
Sun Wukong
10
0 / 3 / 0
6,192
619
4,256
11,527
8,317
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
8,220
822
9,335
3,259
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
GAVT
Nemesis
11
2 / 0 / 2
6,710
671
6,345
7,449
3,352
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Athena
Optic_357
Athena
12
0 / 0 / 6
6,886
689
7,023
9,282
10,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Rama
 
Rama
0
1
0
0
W
4
0
2
5
W
Nemesis
GAVT
Nemesis
2
0
2
3
W
Athena
Optic_357
Athena
0
0
6
3
L
Sun Wukong
shabaralareload
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,969
Damage
22,703
26,684
Taken
19,990
13,586
Mitigated
15,417
8,927
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,310
3,841
0
4,529
8,946
3,081
0
4,374
4,169
38,499
3,324
L
Rama
 
Rama
2,403
1,867
0
1,524
6,211
2,188
0
3,486
2,320
0
14,576
W
9,335
1,015
0
500
3,259
1,211
0
911
2,348
38,709
0
W
Nemesis
GAVT
Nemesis
6,345
1,548
0
2,118
7,449
3,352
0
3,149
4,300
0
18,214
W
Athena
Optic_357
Athena
7,023
1,458
0
1,404
9,282
10,854
0
3,970
5,312
24,991
0
L
Sun Wukong
shabaralareload
Sun Wukong
4,256
507
0
2,874
11,527
8,317
0
6,740
3,759
0
12,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,892
Gold Earned
21,816
128
Minions Killed
130
0
Camps Cleared
0
571,423
Distance Traveled
632,796
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,971
697
67
7
0
194,736
0
L
Rama
6,729
673
40
4
0
185,656
0
W
Scylla
8,220
822
82
8
0
184,235
0
W
Nemesis
6,710
671
24
2
0
213,227
3
W
Athena
6,886
689
24
2
0
235,334
0
L
Sun Wukong
6,192
619
21
2
0
191,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role